Kart Racing Pro release11f available!
Started by rainey06au, July 31, 2020, 12:28:08 PM
Quote from: LXS77 on August 05, 2020, 11:36:41 AMAll your objects should stay in 3DS Max as a part of your track. No need to export them separately into different formats. They only thing you need to do before exporting into .FBX - name surfaces and collidable objects as described in the Track Creation Guide.
Quote from: rainey06au on August 05, 2020, 12:32:37 PMI've discovered another little setback. Looks like you can't use more than 1 different densitymap in a project. I had different masks made for my different grass textures but when I leave them in the .GRS file it does some sort of funky blend of them in the distribution of 3d grass... sadly.
Quote from: rainey06au on August 05, 2020, 01:15:01 PMSo I'm pretty happy with how it looks with some grass. I wanted to have the bare patches of dirt stay bare so I made the density mask. It's got some side effects across some of my terrain grass textures but you don't notice for the most part. My rain puddles are not working still but I'm much happier with this workflow now thanks to you LXS77.
Quote from: LXS77 on August 05, 2020, 02:29:20 PMIt's one density map per texture. You can create individual .grs files for each grass texture, FBX2EDF will process them. Just keep the density map in the TGA's Alpha channel.
Quote from: rainey06au on August 05, 2020, 02:41:59 PMIsn't working for me, I create .GRS files for each texture with the correct values inside the code, including referencing the different density .TGA of each texture (all suffixed with '_g'). RGB channel is 255 white, alpha channel is my density. FBX2EDF starts to mix them together with some very bizarre behavior. I decided to just use my edge density map across all textures in the end because I really didn't want grass being drawn right up to the track edge (through the dirt).
Quote from: rainey06au on August 05, 2020, 02:41:59 PMI am developing the track as a training tool for my 10yo daughter and to improve my modelling abilities (hence the attention to detail). No plans to release publicly but I might one day!
Quote from: rainey06au on August 15, 2020, 07:39:03 PMJust so people can see what I mean. Rain at overcast looks correct, but rain during clear day does not reflect the sky.