Author Topic: (Wine) GLSL compilation issues with Mesa  (Read 305 times)


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(Wine) GLSL compilation issues with Mesa
« on: September 13, 2018, 01:07:49 PM »

When testing your game on Linux using Wine I noticed that several of the shaders fail to compile with Mesa. The issues seems to be caused by not specifying a #version, which results in GLSL 1.10 by default, and not explicitly using floats, e.g. using 0 instead of 0.0.

With those changes the game (the demo at least) seems to run very well and would probably be a good candidate for whitelisting in Steam Play/Proton.


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Re: (Wine) GLSL compilation issues with Mesa
« Reply #1 on: September 14, 2018, 07:59:00 AM »

Thank you for the report.