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Fix Suggestions

Started by evo1087, June 02, 2011, 06:51:07 AM

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PiBoSo

Quote from: Aritz on July 07, 2011, 02:49:04 PM
I have an important suggestion for the KS1:

I feel the engine very powerfull in all range of RPM. I mean the KZ engines are not elastic at all! Their torque curve is very narrow:

From 3000 to 8000 the torque should be near to 0
From 8000 to 9000, the engine starts
From 9000 to 15000 should be like a kick in the ass multiplied by 5
After 15000,  the engine should be dead again, we should feel the need of the shifting ;)

Now we have a lot of power even using very high gears. In real world, if you do a mistake with the shifter, you are dead! 2 or 3 drivers will overtake you! And this is not the only problem, I feel very hard to drive in close turns, it is very easy to oversteer because of the massive power at low gears

Sorry for my english by the way :)

The KS1 engine curve is already similar to what you suggest. Maybe the problem is the lack of G forces?

Aritz

I don't think so, I tested the response of the engine with low RPM and it has de power enough to accelerate the kart. In my real experience, it is no like this, the kart wouldn't do that...

Maybe this can help, there were seconds until the engine pushed, and it was the second gear!

http://www.youtube.com/watch?v=5irxOye73vI&feature=player_detailpage#t=566s

Aritz

I did this little video comparing the real KZ2 and the KS1:

http://www.youtube.com/watch?v=ia4uQiqEEKs

We can talk about this in the thread I made:

http://forum.kartracing-pro.com/index.php?topic=892.0

Eslotes

The engine Iame Parilla Sudam 125cc i wish this engine in the game :) it as got 33hp, 18000 max rpm and if u put a ica carburator more and also its electric start so its TAG
A smooth race never made a skillful racer.

Snappe


EVO

who makes those gloves i want to make them! look like skeleton hands lol
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Eslotes

A smooth race never made a skillful racer.

EVO

updated.  Ive seen shifters (ICC super KF whatever)  at LasVergas Grand Nationals and my local track with double radiators)
Shifters need larger radiators aside from the different pipe. 
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Intrekid

My vote for "Real world referenced measurements for trackwidth not just + or - and toe out instead of toe in by Boris Malinov". It's indeed quite confusing to add +3 for rear trackwidth as it should be indicated in millimeters (something like 1350-1400mm).

Eslotes

Quote from: evo1087 on July 23, 2011, 03:45:31 AM
updated.  Ive seen shifters (ICC super KF whatever)  at LasVergas Grand Nationals and my local track with double radiators)
Shifters need larger radiators aside from the different pipe.

Yea like in the summer is too hot then they put double radiator type large on the left and type rotax on the right
A smooth race never made a skillful racer.

EVO

To download all my dashes, airboxes, tracks, and more
click here or see my personal website

EVO

To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Racehard

The possibility for a 3 digit starting number on the plate.

Are 3 digit numbers common in real racing?

Aritz

I don't know really but I didn't see that before.

I have one more suggestion, this one more modder than physic:

More types of surfaces for tracks. Now we have asphalts, sand, soil, grass and concrete. What about gravel? With very low grip and white dust flying when pass through it, but not like the sand, where you get stuck instead of loose control (I tried it in Villarcayo track and it didn't work) Soil is quite similar but maybe too much grip on it in my opinion.

EVO

yeah more surface i agree. Concrete is common here in the middle of turns .
To download all my dashes, airboxes, tracks, and more
click here or see my personal website