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Clipping problem

Started by Gaus, May 09, 2015, 02:02:04 PM

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Gaus

Hi guys,

its a pity but I have same problem with track like every GPL-track modder has :) It is huge clipping issue.
In 3dsmax objects looks correct but in the game it looks awful.

Please, maybe someone has key to solve this problem?

Thanks!

In KRP


In 3ds max


evolution-kart

Do you use textures with alpha-channel for the buildings and the wall?

Gaus

May 09, 2015, 08:06:02 PM #2 Last Edit: May 09, 2015, 08:40:17 PM by Gaus
Yes, I use. Try to remove alpha-channel.

Thank you, it works! Will correct objects and textures.