• Welcome to Kart Racing Pro Official Forum. Please login or sign up.
 
April 28, 2024, 08:55:35 AM

News:

Kart Racing Pro release13e available! :)


Some questions

Started by composite.wave, February 04, 2015, 05:30:08 AM

Previous topic - Next topic

composite.wave

As I wait for the Arduino material to arrive I'd like to paint my kart.  I use gimp mainly and have access to ps6.  The bodywork to be painted is Birel Fl.

1. Where can I find a Birel Fl template.
2. I opened a 2011 B fl .pnt file which held the useable .tga's.  Is there an importance on the file names when repacking?  In other words must the files share a common name,  can names be random such as hub, driver, ect?
3. How should .tga files be saved? compressed or uncompressed?
4. If saving to .bmp in ps6 what is the size recommened?
5. will older templates work ver 12b?
Thanks for your help?

Birel-Rotax 42

1) http://www.kartracing-pro.com/?page=downloads
2) Yes. Name the new paints the same names as the extracted
3) Doesn't matter for me. Everything with the exception of specular and reflection maps are saved in 24 bits
4) It has to be a .tga -- Save as minimum 4096 for good quality. 8192 is what I use, but the game reads maximum of 4096 x 4096, so export at 4096.
5) Yes

composite.wave

Thanks.  I'll set to work on them asap.