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MaxHUD

Started by HornetMaX, May 29, 2014, 10:40:42 PM

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HornetMaX

v2.0.0 out:

  • Updates for GPB b8, WRS b8, MXB b4, KRP b14
  • Track map widget now shows also other vehicles (up to 20) and the race numbers.
  • New radar widget: can show a radar and/or "flying markers" (around the screen). Should help people using 1st person view to be more aware of nearby vehicles.
  • Helmet now has an option to rotate with the bike lean (with a factor specifying how much it will rotate). @ddcc: Play around with that and let me know. The manual has a few extra details about how this works.
Two wheels, more than enough.

HornetMaX

v2.0.1 (2016/07/13):

  • NEW HUDStandings: show current standings and gaps. Doesn't work for WRS beta8 and KRP beta14 (sims bug ?)
  • HUDHelment: option to inverse rotation.
  • HUDRadar:

    • Markers are shown only if distance is within range and track-distance (distance along track) is in range too.
    • Option to fade flying markers when in FOV (configurable FOV).
    • Maximum 4 simultaneous markers shown (the 4 closest ones).
  • HUDSupsensions: option to show raw values (and reference point height).
  • HUDLean: simplified, removed steering angle indicators.
  • Minor changes to default colors, sizes and positions.
Two wheels, more than enough.

dibu

Thank you as always MaX, also for the WRS version  :)

HornetMaX

Quote from: dibu on July 14, 2016, 07:11:40 PM
Thank you as always MaX, also for the WRS version  :)
Pleasure ! Unfortunately there seems to be be a bug in KRP and WRS, so the standings widget doesn't work for them :(
Two wheels, more than enough.

HornetMaX

V2.0.3 (2016/10/06) out:

  • Does not work with MXB beta4, use v2.0.2b for it.
  • Update to KRP beta15, WRS beta9, GPB beta9.
  • HUDMap: better centerline approximation (more segments when needed).
  • HUDMap now available also in replay and spectating mode.
  • HUDStandings now available also in spectating mode.
  • HUDStandings option to show player race number, name or alternate between the two.
  • HUDInputs: minor changes.
  • HUDSpeed showing throttle, brake and gear also in replays: now works in GPB (but gear not yet passed by KRP/ MXB).
  • Various improvements to HUDStandings (session type/time, etc).
[/quote]
Two wheels, more than enough.

dibu

Thank you very much MaX, I was already missing it.  :)

The new feature list makes MaXHUD even more interesting.

HornetMaX

V2.0.4 (2016/10/08) out:

  • Does not work with MXB beta4, use v2.0.2b for it.
  • Fix HUDRadar bug (likely introduced with v2.0.3).
  • Workaround for GPB/WRS bug (SessionState not going to in-progress after semaphore).
Two wheels, more than enough.

casasracingmotorsport


HornetMaX

V2.0.5 (2016/12/29) out:

  • Updated for MXB beta5.
  • Allow to change the fonts used by the plugin (2 fixed and 3 variable are provided, more can be added, read the .pdf manual for infos).
  • Use fixed font (monospaced) where it makes sense (e.g. HUDTiming).
  • Better looking HUDMenu.
Two wheels, more than enough.

HornetMaX

v2.05b (2016/12/30) out:

  • HUDLean not showing in menu  :-[ (reported by philiaN).
Two wheels, more than enough.

HornetMaX

v2.0.6 out (2017/02/16):

  • Notify when .ini is recreated (due to new version of .ini format).
  • v2.0.6 will recreate your .ini, you'll have to redo all the HUD settings. Sorry :)
  • Introduce profiles: you can set widget on/off status, position and options for each profile independently. Click on the small helmet button (top  right of the menu) to change the current profile. For example, you could set:

    • profile 1: all widgets off
    • profile 2: HUDMap an HUDHelmet on, HUDMap rotation off
    • profile 3: HUDMap an HUDHelmet on, HUDMap rotation on
    By default, the position of each widget is the same across the profiles. If you need a per profile position, click on the "pin" icon of the widget.
  • Improved LiveGap: should give more precise timing.
  • Changes in HUDRumble (to better suit to MXB): on top of the rumble strength and threshold, now you can specify a rumble range.

    • When the magnitude of the (high-pass filtered) CoG acceleration vector is below or equal to the threshold, the rumble speed is zero (i.e. no rumble).
    • When it's equal to (threshold + range) then the rumble speed is maximal.
    • In between the two points, it's linear interpolation.
    Said otherwise:

    • A lower threshold will make the rumble happen earlier (more often).
    • A lover range will make the rumble become stronger earlier.
    • The max strength is still controlled by the strength option.
Two wheels, more than enough.

HornetMaX

v2.0.6a out (2017/02/17):

  • Changes for GPB beta11 and WRS beta11.
  • No changes for KRP and MXB.
Two wheels, more than enough.

HornetMaX

v2.0.6b out (2017/02/19):

  • Fixed a bug (some widgets not saving position). Reported by PeterV.
Two wheels, more than enough.

AidenKempf

Doesn't work for beta 16?
They say nothing is impossible but i do nothing every day

Raise

Quote from: AidenKempf on March 14, 2017, 03:57:45 AM
Doesn't work for beta 16?

it has to be updated bro.... the game changed things dont work for it anymore