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Understanding Shaders.

Started by Cory_Hayes, October 28, 2014, 04:06:55 pm

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Cory_Hayes

http://docs.piboso.com/wiki/index.php/Track_Creation_Rules#Shaders

With the shaders, to make things look "chrome" I do not understand what any of that means, and how you apply it, if anyone could help...(PiBoSo...)
That would be delightful.

Birel-Rotax 42

I can make a shader guide tonight.

Cory_Hayes

Thank you, in the mean time, it would be awesome if PiBoSo could tell everyone publicly how to do it!
SO EVERYONE CAN DO IT
AND ENCOURAGE USERS TO LEARN

Birel-Rotax 42

The docs.piboso explains it all. That is how I did this:

Cory_Hayes

...Still don't get it.....
If PiBoSo could explain what " Shaders are linked to textures. To apply a shader to a texture, create a text file with extensions SHD in the same directory and the same name of the texture file.
Specular map must be in alpha channel of normal map. If specular only is required, specular must still be in alpha channel." means, it would be awesome.....because that does not many any sense to me... I just simply do not get it.