Author Topic: Bodyworks  (Read 6571 times)

PiBoSo

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Bodyworks
« on: November 14, 2013, 03:41:17 PM »
To create a new bodywork:
1: decide on a new ID for your bodywork ( for example, "cage" ) and which chassis and category you want it to be compatible with.
2: create a new folder in the "bodyworks" directory, and name it as the ID.
3: inside the new folder, create an INI file, a CFG file and a GEOM with the same name of the ID ( for example, cage.ini, cage.cfg, cage.geom ).
4: create another text file, named gfx.cfg
5: open the 4 text files and copy data from an existing bodywork.
6: in the INI file, set "chassis_type" to the proper value
Code: [Select]
0: T chassis
1: T chassis with metal rear bumper
2: C chassis
3: C chassis with metal rear bumper
4: B chassis
5: B chassis with metal rear bumper
6: C mini chassis
7: in the INI file, set "type" to the ID ( unless the bodywork is a modified version of an existing bodywork, sharing the same paints ).
8: in the INI file, set "name" to a name you choose ( for example, "Roll Cage" ).

This is just an introduction. Feel free to ask for more info.
« Last Edit: November 14, 2013, 03:48:43 PM by PiBoSo »

PiBoSo

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Re: Bodyworks
« Reply #1 on: November 14, 2013, 03:44:17 PM »

For the number plate to work correctly, create and assign a 128x128 texture with name prefix "w_" ( for example, w_plate.tga ).
Then set the texture name in the file gfx.cfg

LauZzZn

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Re: Bodyworks
« Reply #2 on: November 14, 2013, 04:28:30 PM »
thanks piboso!


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LauZzZn

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Re: Bodyworks
« Reply #3 on: November 14, 2013, 05:16:48 PM »
i got a problem. i set all the values and made the sidepods, but no shadows etc just to test it. but when i want to select it in the game, the game crashes. could someone help me?


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oppolo

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Re: Bodyworks
« Reply #4 on: November 16, 2013, 03:39:29 PM »

1: T chassis with metal rear bumper

3: C chassis with metal rear bumper

5: B chassis with metal rear bumper


when I try to use those, game freezes

PiBoSo

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Re: Bodyworks
« Reply #5 on: November 18, 2013, 11:10:57 PM »

1: T chassis with metal rear bumper

3: C chassis with metal rear bumper

5: B chassis with metal rear bumper


when I try to use those, game freezes

Please make sure to set the correct "type" in the CFG file:
T: type = tk_mb
C: type = nl_mb
B: type = fl_mb

Unless you create new karts with a new "type".

oppolo

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Re: Bodyworks
« Reply #6 on: November 19, 2013, 11:53:36 AM »

1: T chassis with metal rear bumper

3: C chassis with metal rear bumper

5: B chassis with metal rear bumper


when I try to use those, game freezes

Please make sure to set the correct "type" in the CFG file:
T: type = tk_mb
C: type = nl_mb
B: type = fl_mb

Unless you create new karts with a new "type".
thank you, well done

LauZzZn

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Re: Bodyworks
« Reply #7 on: November 27, 2013, 07:46:15 PM »
has someone got an idea or a plan how to do the shading for a templaze like pibosos templates? i got some shading issues with my bodywork it just looks weird, you cant see the shape of it, no edges. it looks like a box with a texture


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EVO

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Re: Bodyworks
« Reply #8 on: November 28, 2013, 05:37:55 PM »
use gradients. then change the type to fade from solid to transparent in the top left (second from left drop down).
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Cory_Hayes

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Re: Bodyworks
« Reply #9 on: November 30, 2013, 07:41:58 AM »
Any idea how to make a template for your own bodyworks?

Cory_Hayes

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Re: Bodyworks
« Reply #10 on: November 30, 2013, 01:53:24 PM »
+  how do you make it solid

EVO

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Re: Bodyworks
« Reply #11 on: November 30, 2013, 06:08:05 PM »
UVW unwarp. Larents knows best though. What do you name them so they can have paints applied?
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

LauZzZn

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Re: Bodyworks
« Reply #12 on: November 30, 2013, 07:40:52 PM »
UVW unwarp. Larents knows best though. What do you name them so they can have paints applied?
just use the name piboso used ;) or rename it in one of the files in dont know atm which one:/ then name the bodyworks in max with the same name
« Last Edit: December 11, 2013, 10:38:14 AM by LauZzZn »


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LauZzZn

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Re: Bodyworks
« Reply #13 on: November 30, 2013, 11:35:42 PM »
Any idea how to make a template for your own bodyworks?
yes evo ist right. then you have to try out several methods to make a nice template but its quite easy. for the best result, select of your spoiler for example, where you can see, this is split up with an edge just like pibosos templates. then just try the quick peel option in the edior and drag it and size it how you need it. its quite easy.
what do you mean with solid?


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Cory_Hayes

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Re: Bodyworks
« Reply #14 on: December 01, 2013, 12:54:56 AM »
like so you can run into a wall and the wall doesnt just go through the bodykit