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Bell KC3 CMR release

Started by LauZzZn, May 18, 2013, 10:33:15 pm

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nmpcs

yeah, I'm not using it because of that :(

LauZzZn

i dont know how to solve it i have to wait for a answer of piboso
<br /><br />Custom Track work

Clova414

I had a problem like this one time and it ended up that the scene was incorrect so it referenced the object to a different location... IDK if that's the problem just trying to help problem solve..?

EVO

that's quite likely Clova.  You should PM PiBoSo he doesn't see all forum messages but he is pretty good at responding to reputable modder messags
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

LauZzZn

November 16, 2013, 11:59:21 am #19 Last Edit: November 16, 2013, 03:58:29 pm by LauZzZn
bug fix release! now you can see it from distance. thanks to Matthew Mclean for the fix
http://www.mediafire.com/?rclhhkybux1vdax
<br /><br />Custom Track work

nmpcs


EVO

Quote from: LauZzZn on November 16, 2013, 11:59:21 am
bug fix release! now you can see it from distance. thanks to Matthew Mclean for the fix
http://www.mediafire.com/?rclhhkybux1vdax



HOW did he fix it? so the rest of us know
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Cory_Hayes


Birel-Rotax 42

Same thing was happening to the Rotax engine model. I fixed it by modifing values in the .hrc file. It can be opened in notepad, and changing the values on a modified object will make it stay rendered for longer. The .hrc files are in all objects. What my real question is... How in the world do you make the new sounds from the Rotax work in multiplayer?

LauZzZn

Quote from: Birel-Rotax 42 on November 18, 2013, 08:32:26 pm
Same thing was happening to the Rotax engine model. I fixed it by modifing values in the .hrc file. It can be opened in notepad, and changing the values on a modified object will make it stay rendered for longer. The .hrc files are in all objects. What my real question is... How in the world do you make the new sounds from the Rotax work in multiplayer?

matthew fixed it in 3ds max. when you fix it in 3ds you also have a correct shadow i think
<br /><br />Custom Track work

EVO

To download all my dashes, airboxes, tracks, and more
click here or see my personal website

LauZzZn

<br /><br />Custom Track work

birel-125


LauZzZn

<br /><br />Custom Track work

oppolo