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3DS MAX track tutorial

Started by LauZzZn, January 05, 2013, 06:34:21 pm

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LauZzZn

January 05, 2013, 06:34:21 pm Last Edit: October 29, 2014, 06:50:44 pm by LauZzZn
hey guys,
i make for you some 3ds max tutorial about how to make a track

Tutorials

here is video #1 for multiple method for tarmac, white lines and alternate layouts:

Link deleted

new video for gras and kerbs #2

Link deleted

picture tutorial for lofting, grass and kerbs #3:

Link deleted



3D stuff packs



Links deleted
<br /><br />Custom Track work

nmpcs

nice. I think I'm gonna try it :)

Arrowjmax4

Is this with 2013? If not will it be the same? Is it possible to do it in English?

LauZzZn

yes its 2013 but it looks the same like 2010-2012.
it is with no speaking. no german no english.
<br /><br />Custom Track work

Arrowjmax4


maxrod

If you use google sketchup there is no need to resize.

LauZzZn

<br /><br />Custom Track work

maxrod

You can export terrain from google sketckup to 3dsmax with correct size and elevation then conform your track to the terrain, How is it more precise if you have to resize?.

LauZzZn

i prefer it because i can work more precise with it. and i learned making tracks like this from schwoni i never worked with anything else than 3dsmax so i dont know about working with other programs and this method is very good i think.
<br /><br />Custom Track work

jd88x89

Did u get it as a student version?

LauZzZn

<br /><br />Custom Track work

Arrowjmax4

ive just started now :) so far i have put the spline down, but i sort of lose it from there

wedge34

I am able to get all the way to the loft fine, but when I loft I can not get the track to be centered on the spline.  It is always on one side or the other.  What am I missing?  Thanks!

LauZzZn

nothing sometimes that happening but it doesnt matter!
<br /><br />Custom Track work

DjFIL

I think I might get a trial version and try this tutorial out.  I wasn't super impressed with what I saw in BTB (like creating a pit lane or connector roads), and since you had to finish the work in 3DS (according to other tutorial pages) I might as well do it from start to finish in 3DS MAX.  Hopefully I have the patience to learn this, cause I really would love to get back in to track modeling (something I did lots with in CART Precision Racing back in the day).