Author Topic: Kinect  (Read 7047 times)

PiBoSo

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Re: Kinect
« Reply #15 on: November 23, 2012, 08:39:35 PM »
I still don't want to give up. Now I know a bit more about the mannerisms of this diva.

I also found a better position (0.7m from face) but the angle is still a bit steep.
Would it be possible to adjust presets for pitch, yaw, roll, brightness and other useful parameters in future versions of your dll?
Is it also possible to use the infrared camera for face tracking? It could make illumination with IR-LEDs easier in a dark room.
Can you disable Kinects influence on the sound of KRP? This is quite irritating.

Brightness control can be added. It was integrated in version 1.6 of the SDK, but the DLL was written on version 1.5
There doesn't seem to be a way to set default face position relative to Kinect position.
The infrared camera should be already used automatically to build the depth data.
Kinect has no direct effect on sounds. The changes are probably due to the rotation of the listener relative to the sound sources.

dibu

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Re: Kinect
« Reply #16 on: November 24, 2012, 11:58:39 AM »
Kinect has no direct effect on sounds. The changes are probably due to the rotation of the listener relative to the sound sources.
Yes you are right I get the same (strange) sound effects if I use mouse control instead of the Kinect.

I could improve the drivability very much by adjusting the values in "kinect.ini". Now my lap times are back in the range of my PB.
It doesn't make me really faster but driving tight corners feels more naturally because you have a better look at the apex and the corner exit.
If I turn my head fast left right (e.g. Lonato middle section) the tracking isn't always perfect. I'll go on testing with better illumination of my face.

[face_tracking]
smooth = 5
yaw_multiplier = 80
pitch_multiplier = 10
roll_multiplier = 0


Racer80

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Re: Kinect
« Reply #17 on: November 02, 2015, 08:00:51 PM »
is it the xbox 360 Kinect or the xbox one kinect

PiBoSo

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Re: Kinect
« Reply #18 on: November 02, 2015, 11:37:16 PM »
is it the xbox 360 Kinect or the xbox one kinect

Windows Kinect.

Racer80

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Re: Kinect
« Reply #19 on: November 03, 2015, 09:14:34 PM »
Thanks piboso

Racer80

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Re: Kinect
« Reply #20 on: November 03, 2015, 09:16:54 PM »
Piboso, would my Xbox 360 work?

PiBoSo

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Re: Kinect
« Reply #21 on: November 04, 2015, 12:19:03 PM »

Racer80

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Re: Kinect
« Reply #22 on: November 04, 2015, 07:25:31 PM »
If I got the converter, would it work then?

PiBoSo

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Re: Kinect
« Reply #23 on: November 12, 2015, 10:40:34 AM »
If I got the converter, would it work then?

Probably not. Apparently, the hardware is the same, but the Windows Kinect uses a different firmware.