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Track conversion tutorial rFactor - Kart Racing Pro

Started by Racehard, January 07, 2011, 01:50:19 PM

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robby

Can you post the files here than i have a look

Gr robby

Cloudheaven

February 03, 2012, 02:57:46 PM #271 Last Edit: February 03, 2012, 03:00:18 PM by Cloudheaven
This is the files, the project and the map+trp

Thank you for the help

3ds: http://www.mediafire.com/?ojga3gaiebc79wd

robby

dont use multi submaterials beter use 2 material slots 1 for gras 1 for the road

i have it warking bad you neet to look for it in the map viewer use the navigate keys and look around

robby



Cloudheaven

Many thanks, but how I divide the submaterials? Sorry, I'm new to 3dsmax!

maxrod

All you need to do is use standed material, deffuse, bitmap.

Cloudheaven

Thanks, but with your instructions, i can get only this!

Nitrox

Go into diffuse map and click this (or similar) icon to make texture visible.

http://www.abload.de/image.php?img=10di3u.jpg

(see first post)

maxrod

Are you converting a track or building track, Is that a texture on the track.

EVO

how do you literally attach mesh vertices? weld?
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

robby

joe

you can weld or collaps them

watch out wit colaps cos if you heve mor verts selected than you see it messes things up

cya robby

Cloudheaven

Finally I made the first step, the map preview is functioning, thanks everybody for the help!

EVO

To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Cloudheaven

Quote from: EVO on February 04, 2012, 10:39:27 AM
very nice textures Cloud

Many thanks but THESE are nice texture! This is one of my work on gMotor2!
I think you can recognize what track is  ;)

whitham69

Does anyone know what the maximum number of segment and lenth for the center line is please. we got 26 km and it causing an core.exe crash

Nitrox

Wow Lonato? Looks very nice! Looking forward to seeing one of your tracks in KRP :)