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Track conversion tutorial rFactor - Kart Racing Pro

Started by Racehard, January 07, 2011, 01:50:19 PM

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Hansen24

Driver for G.P Racing denmark
KZ2

Hansen24

now i have followed the tutorial and started exporting the track.
But when i try to export the track it just shows this

http://imageshack.us/photo/my-images/804/errorz.jpg/

i have tried just ignoring the error messages but when i check in the map viewer it just shows this.

http://imageshack.us/photo/my-images/851/mapnh.jpg/
Driver for G.P Racing denmark
KZ2

Schwoni

you have to change ALL material to standard and then choose bitmap and put the tga on it. this is the fail. Follow the totourial step by step. But in 3ds u see the track correct?

Hansen24

yea i see the track i 3ds max but when i put it into track viewer its just black and white like in the former picture
Driver for G.P Racing denmark
KZ2

Hansen24

Quote from: Schwoni on July 16, 2011, 02:09:42 PM
you have to change ALL material to standard and then choose bitmap and put the tga on it. this is the fail. Follow the totourial step by step. But in 3ds u see the track correct?
I found the mistake. I have choosen in bitmap and choosing dds instead of tga.

Thanks schwoni
Driver for G.P Racing denmark
KZ2

Schwoni


Nitrox

it would be really great if there was a script for changing the textures... I'm a 3Ds Max noob, unfortunately, so I can't do it...

Hansen24

Now i have converted the track and started with TrackED.
When i look at the picture that Racehard i can see that he have marked the pit and the grid.
But when i try that i simply cant get it to work no matter what values i write into it??
Driver for G.P Racing denmark
KZ2

Racehard

I can remember that I had the same problem at the very beginning, but it's too far back to say what it was caused by.
But I think it was just a minor thing...
Make sure you followed the tutorial exactly.
Did you choose Kart Racing Pro at the top?

Nitrox

July 17, 2011, 11:13:15 PM #144 Last Edit: July 17, 2011, 11:17:20 PM by Nitrox
Today I converted an early version of my track and wanted to flip some surfaces in 3Ds Max, because some of my tree sobjects are facing partly the wrong side. However, I can not click flip, the button is grey. Anyone there who knows what to do before flipping?

Whoops, just got it. You have to select flip normals :)

Hansen24

Ive just finished converting my track and only got 3 things.
1:i had to change the ground texture else i couldnt get out of the pit. It was like everything in the pit was sand.
2: where the START marking on the track was going to be. Instead of the start marking there was sand
3: when i drive around the track. I dont get any laptimes (i have placed splits)
Driver for G.P Racing denmark
KZ2

maxrod

all the left need to be minus to get lap times as in picture

Hansen24

Lap times working now :D
Found out that i made a checkpoint that i havent put any values into
Driver for G.P Racing denmark
KZ2

Hansen24

ive almost done the grindsted but everytime i drive out of the pit the game crashes. I know what is causing the crash but dont know how to fix it
Its some kind of "bump"

http://imageshack.us/photo/my-images/560/merehjlp.jpg/
http://imageshack.us/photo/my-images/143/udklip23.jpg/

You can see the Bump in the pictures
Driver for G.P Racing denmark
KZ2

Schwoni