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July 03, 2020, 06:47:46 PM

News:

Kart Racing Pro release11d available! :)


Track creation guide

Started by PiBoSo, September 17, 2010, 12:03:42 PM

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JoaquinPS21

June 09, 2018, 11:14:36 PM #450 Last Edit: June 11, 2018, 01:30:37 AM by JoaquinPS21
Quote from: AidenKempf on May 31, 2018, 12:16:06 AM
Quote from: JoaquinPS21 on May 29, 2018, 11:29:48 PM

Tried both metods, exporting the EDF file and then setting it as background works way better, but the only problem with this method is the lightning of the texture, it looks really bright in every weather (sunny/cloudy/rain). I will have to check why this happens, maybe is something with the lightning of the AMB file


That track looks dope

Hey, thanks!
Still can't figure out why the backgrounds mountains looks so bright. Anyone know of a track which use mountains or something similar as background? Maybe I'm missing something :-\

3rd.Rail

Micheal schumacher's kart program game had beautiful mountain backdrops. If the game were mod able and multi player allowed for races longer than 5 laps that game would be un touchable. 

PiBoSo


Track tools updated:
http://www.kartracing-pro.com/?page=downloads

Changelog
fbx2edf:
- fixed the tangent space calculation
- if a texture is not found, it is now searched in all the subfolders of the FBX file directory
3dsmax plugins:
- fixed the tangent space calculation
Map Viewer:
- it is now a 64-bit program
- added support for the shared flags folder: http://docs.piboso.com/wiki/index.php?title=Map_Viewer
- added support for objects animation
Track Editor:
- it is now a 64-bit program

PiBoSo


Track tools updated:
http://www.kartracing-pro.com/?page=downloads


Changelog
3dsmax plugins / fbx2edf:
- added support for haybales and plastic walls: http://docs.piboso.com/wiki/index.php?title=Track_Creation_Rules#Naming

3dsmax plugins:
- added animations support

fbx2edf:
- fixed the normals and tangent space calculation

Track Editor:
- added open centerlines support
- the centerline elevations are now shown in the Height view
- the mouse middle button can now be used to pan the Main and Height views
- the mouse middle button can now be used to select and move cameras, marshals and layout objects
- updated the bestline generation for all sims

TerrainEd:
- TerrainEd is now a 64 bit program
- please note that MAP files generated by the latest version are incompatible with the previous track tools
- fixed the shadows generation when "shadowmaps_supersampling" is set to 0
- it is now possible to set different repetitions on the X and Z axes: http://docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#track.hmf
- it is now possile to force the normal map to use the same repetitions as the texture: http://docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#Terrain_Textures_.26_Shaders
- it is now possible for the terrain to self-cast shadows: http://docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#params.ini

Map Viewer:
- added support for the latest MAP format

PiBoSo

November 19, 2019, 12:12:19 AM #454 Last Edit: November 19, 2019, 12:21:31 AM by PiBoSo

Track tools updated:
http://www.kartracing-pro.com/?page=downloads


Changelog
3dsmax plugins / fbx2edf:
- fixed 3D grass generation

3dsmax plugins:
- fixed the parsing of floating point numbers in text files

fbx2edf:
- reduced CPU usage at idle

Track Editor:
- fixed the bestline and checkpoint lines generation
- reduced CPU usage at idle

PiBoSo


Track tools updated again because the 3dsmax plugins parsing bug wasn't properly fixed:
http://www.kartracing-pro.com/?page=downloads

PiBoSo

December 24, 2019, 11:58:11 PM #456 Last Edit: December 25, 2019, 10:24:57 AM by PiBoSo

Track tools updated:
http://www.kartracing-pro.com/?page=downloads


Changelog
fbx2edf:
- fixed the ambient colour of materials with no texture
- added support for 'Map' multi-texturing

TerrainEd:
- fixed the colour of materials with no texture

Doogie_

Sorry but I cannot find the download for 3dsm 2010 anywhere in track tools. Please help as I am just at the stage of converting from 3dsimed to 3dsm but I can't get 3dsm 2020 to work.

LXS77

Hi, in 3DSimED export your project to an FBX format and then use fbx2edf tool (for a description see http://docs.piboso.com/wiki/index.php?title=FBX2EDF#Converting_FBX). 3ds Max plug-ins in Track Tools only work with the 2010 edition.

Doogie_

thanks but your last point is what I am unsure about. I don't know how to get the 2010 version, everyone that has it has just said that the got it in 2010.

LXS77

Doogie_, I'm afraid, there is no way you can get 3ds Max 2010 edition officially these days. Google lists plenty of unofficial links to the product, but it's up to you if wish to follow that path ;) What I'm trying to say, you don't really need 3ds Max for the conversion. Fbx2edf tool is quite capable of creating your MAP and TRP files.

PiBoSo

February 18, 2020, 12:04:17 AM #461 Last Edit: February 18, 2020, 12:07:23 AM by PiBoSo

Track tools updated:
http://www.kartracing-pro.com/?page=downloads


Changelog
Track Editor:
- the camera set surface setting is now more user-friendly
- fixed the checkpoints removal
- the new checkpoint is now added 50 meters after the current one
- marshals are now created on the ground, where possible
- the longitudinal track position is now automatically calculated when creating a marshal

PiBoSo


Track tools updated:
http://www.kartracing-pro.com/?page=downloads


Changelog
fbx2edf:
- fixed the normals and tangent space calculation of shape animated objects
- added a few keyboard shortcuts

PiBoSo

Track tools updated:
http://www.kartracing-pro.com/?page=downloads


Changelog
Track Editor:
fix: rendering of tracks higher than 500 meters
fix: updated the bestline generation to Kart Racing Pro release11
new: mouse pointer position on track display
new: support for custom layout objects