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November 19, 2019, 01:15:19 pm

News:

Kart Racing Pro release9b available! :)


Track creation guide

Started by PiBoSo, September 17, 2010, 12:03:42 pm

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JoaquinPS21

June 09, 2018, 11:14:36 pm #450 Last Edit: June 11, 2018, 01:30:37 am by JoaquinPS21
Quote from: AidenKempf on May 31, 2018, 12:16:06 am
Quote from: JoaquinPS21 on May 29, 2018, 11:29:48 pm

Tried both metods, exporting the EDF file and then setting it as background works way better, but the only problem with this method is the lightning of the texture, it looks really bright in every weather (sunny/cloudy/rain). I will have to check why this happens, maybe is something with the lightning of the AMB file



That track looks dope


Hey, thanks!
Still can't figure out why the backgrounds mountains looks so bright. Anyone know of a track which use mountains or something similar as background? Maybe I'm missing something :-\

3rd.Rail

Micheal schumacher's kart program game had beautiful mountain backdrops. If the game were mod able and multi player allowed for races longer than 5 laps that game would be un touchable. 

PiBoSo


Track tools updated:
http://www.kartracing-pro.com/?page=downloads

Changelog
fbx2edf:
- fixed the tangent space calculation
- if a texture is not found, it is now searched in all the subfolders of the FBX file directory
3dsmax plugins:
- fixed the tangent space calculation
Map Viewer:
- it is now a 64-bit program
- added support for the shared flags folder: http://docs.piboso.com/wiki/index.php?title=Map_Viewer
- added support for objects animation
Track Editor:
- it is now a 64-bit program

PiBoSo


Track tools updated:
http://www.kartracing-pro.com/?page=downloads


Changelog
3dsmax plugins / fbx2edf:
- added support for haybales and plastic walls: http://docs.piboso.com/wiki/index.php?title=Track_Creation_Rules#Naming

3dsmax plugins:
- added animations support

fbx2edf:
- fixed the normals and tangent space calculation

Track Editor:
- added open centerlines support
- the centerline elevations are now shown in the Height view
- the mouse middle button can now be used to pan the Main and Height views
- the mouse middle button can now be used to select and move cameras, marshals and layout objects
- updated the bestline generation for all sims

TerrainEd:
- TerrainEd is now a 64 bit program
- please note that MAP files generated by the latest version are incompatible with the previous track tools
- fixed the shadows generation when "shadowmaps_supersampling" is set to 0
- it is now possible to set different repetitions on the X and Z axes: http://docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#track.hmf
- it is now possile to force the normal map to use the same repetitions as the texture: http://docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#Terrain_Textures_.26_Shaders
- it is now possible for the terrain to self-cast shadows: http://docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#params.ini

Map Viewer:
- added support for the latest MAP format

PiBoSo

Today at 12:12:19 am #454 Last Edit: Today at 12:21:31 am by PiBoSo

Track tools updated:
http://www.kartracing-pro.com/?page=downloads


Changelog
3dsmax plugins / fbx2edf:
- fixed 3D grass generation

3dsmax plugins:
- fixed the parsing of floating point numbers in text files

fbx2edf:
- reduced CPU usage at idle

Track Editor:
- fixed the bestline and checkpoint lines generation
- reduced CPU usage at idle