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Track creation guide

Started by PiBoSo, September 17, 2010, 12:03:42 PM

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Birel-Rotax 42

Awesome, PiBoSo. Thanks for working on the track tools and PaintEd. All of these changes are going to help modders with content creation! Keep up the good work, we'll be here for feedback.

PiBoSo

July 07, 2016, 12:54:08 AM #421 Last Edit: July 07, 2016, 01:03:32 AM by PiBoSo
Track tools updated:
http://www.kartracing-pro.com/?page=downloads

Changelog:
- fixed the 3D grass generation bug with x64 plugins
- added support for pitlane, start area and joker lap centerlines
- added support for the "START_" and "JOKER_" prefixes for polygon surfaces
- added support for the joker lap surface in TerrainED
- fixed the "Make Lead Segment" functions in TrackED
- saved and restored the view settings in TrackED
- cleanup of data when loading a new track in TrackED
- added the "alpha mask" switch to shaders
- added the "emission" section to shaders
- added support for reflection maps' and specular maps' frames

PiBoSo


Track tools updated to integrate the new TrackED 1.20, that should fix the race data crash.

PiBoSo


Track tools updated to improve the FBX2EDF normals generation for models exported from Blender:
http://www.kartracing-pro.com/?page=downloads

FBX files exported from Blender should be converted ticking "Recalculate" and "Smoothing Groups".

PiBoSo


Track tools updated to fix a bug introduced in FBX2EDF version 1.4

tchodz

Hi Guys, i just bought Race track Builder, thereĀ“s some tutorial to make tracks with RTB?

PiBoSo


Track tools updated: http://www.kartracing-pro.com/?page=downloads

- updated TrackEd:
  -- restored the command-line merge of the centerline
  -- updated the bestline generation to the latest replays format
  -- added support for checkpoints on the start area and joker lap lines, too
  -- added the generation of the check lines ( needed for GP Bikes beta9 and MX Bikes beta5 )
- when the same texture is applied to both the diffuse and opacity channel ( usually to view the transparency in 3dsmax ) multi-mapping is no longer generated
- changed the default shadowmaps scale from 0.4 to 0.2

PiBoSo


Track tools updated:
http://www.kartracing-pro.com/?page=downloads

Changelog:
- updated Map Viewer and Track Editor to integrate the latest rendering fixes

PiBoSo


PiBoSo


PiBoSo


Track tools updated:
http://www.kartracing-pro.com/?page=downloads

Changelog:
FBX2EDF: added the "use_normals" parameter for command-line
TrackEd: revised the automatic "Kart" starting grid, and added the corridors to the default data
TrackEd: automatic swap of left and right values for flipped race lines
TrackEd: updated the bestline generation for all sims to support the latest replay format
TrackEd: fixed the placing of layout objects on the track

vizzz

Hi everyone! I make new indoor karting track and I've got several questions:

1. How to add many light sources (from lamps over the track) and not to use 1 ambient light (which perfectly suits for outside tracks)?
2. I didn't find proper material for walls. All wall materials from Track creation guide have too much friction and kart always stops when it touches walls. I'd like to add more sliding effect to walls - when you touch walls you loose some speed but continue to drive ahead.
3. How to make separate pitlane which is parallel to track and has pit entrance/exit? I tried to add additional line for centerline (in TrackEd) but I have no idea how to use this additional line for pitlane.

Raise

You can't add multiple light sources in this game unfortunately and there also doesn't exist any other type of wall besides the ones listed.

vizzz

Quote from: Raise on August 06, 2017, 07:50:05 PM
You can't add multiple light sources in this game unfortunately and there also doesn't exist any other type of wall besides the ones listed.

thanks for reply! unfortunately, I have to find another solutions for my indoor track issues...

vizzz

How to make separate pitlane which is parallel to track and has pit entrance/exit? I tried to add additional line for centerline (in TrackEd) but I have no idea how to use this additional line for pitlane.

I attached screenshot from TrackEd. Green line - pitlane.