Please read the FORUM RULES
Started by PiBoSo, September 17, 2010, 12:03:42 pm
Quote from: Aritz on February 02, 2011, 03:34:11 pmMore questions (sorry, I am begginer in this complicated 3D world)-I have to create wet asphalt texture. I understand that you are saying that I have to "paint" the tarmack imitating the usually pools on track (yes, I have to paint the rest of the track darker and then the pools will be the mirrors) -What else? I see when I see my track in map viewer that on rainy day everything is dark / grey, so what else I have to paint or modify?-I still don't understand the meaning of "concrete" or how to use it.-I have renamed all the fences to WLLFENCE_object(x) but I still can pass through them without collide, what am I doing wrong?Thank you for your help
Quote from: PiBoSo on February 05, 2011, 08:45:26 pmTools manual updated to add some info about camera editing:http://tools.piboso.com/index.php/Track_Editor#Place_Trackside_Cameras
Quote from: PiBoSo on January 29, 2011, 07:13:10 pmIf, for example, your asphalt texture filename is ASPHALT.TGA and the wet asphalt texture filename is ASPHALT_RAIN.TGA then you need to create a file named ASPHALT.TXT with the following text:Code Select Expandasphalt_rain.tgaand export MAP file.The same applies to start lights, with a TXT file for each light.
Quote from: Aritz on February 08, 2011, 03:43:44 pmCan we use DASPHALT or EASPHALT for less grip?
Quote from: Racehard on February 08, 2011, 03:59:54 pmcan you pls tell us how we can create puddles which occur at random spots on track? (If we just paint a puddle onto the rain texture, it will be all around the track in regular distances which is not what we want to achieve)...And how do puddles have to look like in the rain texture?
Quote from: Aritz on March 18, 2011, 08:24:56 pmI am going crazy with fence texture... Please Piboso, how can I make the fences visibles from both sides without doing them 3D? I am using a plain wall and only one texture but in game (only in KRP) I only see the fences from one side (fences, bushes, treewalls...)I had activated 2sided option in 3Dmax but nothing changes, maybe the problem is with the texture itself, how does it have to be?