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shader and grass problem?

Started by ongthai2023, March 19, 2023, 11:16:06 AM

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ongthai2023

March 19, 2023, 11:16:06 AM Last Edit: March 19, 2023, 11:19:02 AM by ongthai2023
 :D i have 1 question i want to solve the last part of the racing circuit, can anyone take a look and fix this for me, i will thank you very much, the documentation provided by piboso to create the track makes me still confused especially the shader and grass problem, hope someone reads the article and can solve this problem for me  :) and this is link
Shader texture road
https://www.mediafire.com/file/dijin6ylq5htxdv/texture_road_shader.zip/file
track :  https://bom.so/8W3kR5

LXS77

Hi, it's an extremely good looking track! Well done! And what seems to be the problem with the grass?

ongthai2023

Yes that's the problem with the grass, are we going to create 3d grass and put it in the map file or will we just specify the texture in the grs file, I don't understand, and the shader doesn't seem to have the same roughness as the original music. piboso, can you check it
:D

LXS77

Yep, the 3D grass is done with the GRS file. You can refer to this post for details: http://forum.kartracing-pro.com/index.php?msg=51926

As for the shader, it does have a bit of a "wrapped in plastic" feel, but that's how the game engine works.