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Realism and fun

Started by GhostriderPl, January 11, 2013, 02:49:57 PM

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laraarsa


PiBoSo

January 20, 2013, 08:47:04 PM #31 Last Edit: January 21, 2013, 12:25:54 AM by PiBoSo
Quote from: Uncia Ogami on January 20, 2013, 07:53:08 PM
Professionals don't care about data, they have hundreds and hundreds of pages filled with coefficients measures in testing

The karting world is not so advanced. As wrote before, development mostly revolves around trial and error: thousands and thousands of laps on test tracks. For example most kart tyre manufacturers don't have data from test rigs.

Uncia Ogami

Yeah i actually read that yesterday while browsing serveral research paper. This is very surprising..But maybe this is your chanceto be part of a new dawn in karting, try a set up a numerical approach to karting. You wouldn't be the only interested, for example university of turino and torvergata group did several numerical studies on both aero and chassis for karts.
They are now doing some FSAE project but i'm in touch with torvergata because they are very interested in aerodynamics downforce prospects for karts and research in general in those field.

...a ready made simulator could be a good tool for them to test their model! :)


Karting is fantastic, but in my opinion too much stuck in the past.

Racehard

Quote from: PiBoSo on January 15, 2013, 06:28:17 PM
Quote from: Uncia Ogami on January 15, 2013, 06:20:08 PM
Hello Piboso,

I' joined KRP just some weeks ago so i don't know the other builds; I've indeed seen some strange behaviors compared to real life and my initial feelings with the base setups were that understeer (especially on long bends) was too much (you really had to fight a lot). With set up changes it is much better now.

I'm not enough qualified to say where you have it right where you have it wrong however coming from other simulators fraternity (mainly military air planes simulators) and having been involved in alpha & beta testing with some teams i feel i have one good suggestion for you.

do NOT rely on observations to TWEAK your physics engine!! This is the best way to f^*รน up your simulator!! Why?

1/ People will tell you "this kart should oversteer there!" but why their kart oversteer there?? there could be a lot of reasons!
2/ People will sometime feel something that in reality has contrary manifestations for example "i oversteer there!" but in reality you can a fraction of second understeer; Sometime the driver has it completely wrong.
3/ People will invevitably say you that "a kart should do this in those conditions" and there they start to make a law of their own experience whithout knowing what going on.
4/You'll run the risk of tweaking some parameters that will have influence on the others and that will spoil the other points.

All of those points are called "the Hollywood effect" in military flight simulators I.E: people have a wrong idea of how a plane should behave in this or this situation.

My suggestion is that you should improve you mathematical model or tweak it in the basic parameters. If your physic model is good from a mathematical and source data point of view then when someone says that your physics are wrong, you can discuss with the person to see if he has a sound scientific approach or not and you can better see what it going on.

My post isn't there to say that the complains are not valid, and i'm sure you already know all of this but following the posts i'm under the impression that many people want some "sensations" back and  when you're under pressure to change your physics you run at risk to make fast tweaks that will please people because their driving technic will work but where everything is messed up in other department. Then another will say "i drive like that in real life! I'm a champion and it doesn't work in KRP!!!"..

Bai bai

Thank you for your message. This is indeed a big risk and unfortunately it probably already happened between Beta6 and 7.
It would be useful to know what setup changes you made.

:) Looking forward to beta 8