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(Wine) GLSL compilation issues with Mesa

Started by whizse, September 13, 2018, 03:07:49 PM

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whizse

Hi,

When testing your game on Linux using Wine I noticed that several of the shaders fail to compile with Mesa. The issues seems to be caused by not specifying a #version, which results in GLSL 1.10 by default, and not explicitly using floats, e.g. using 0 instead of 0.0.

With those changes the game (the demo at least) seems to run very well and would probably be a good candidate for whitelisting in Steam Play/Proton.

PiBoSo