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Messages - LXS77

226
Track Editing / Re: Track loads only black screen
March 29, 2021, 09:49:17 PM
Ah, I see, OK then. Have you named all your surfaces as described in the Track Creation Guide (http://docs.piboso.com/wiki/index.php?title=Track_Creation_Guide)?
227
Track Editing / Re: Track loads only black screen
March 29, 2021, 01:08:54 PM
Quote from: Rudyblues on March 28, 2021, 04:43:42 PMI wonder if this behave is because the pit an start area are above the surface.

Hi, "above the surface"?  ??? These elements should be placed on drivable surfaces.
229
Engines / Re: 250 superkart request
March 02, 2021, 01:49:09 PM
Quote from: jamesgreer on March 02, 2021, 12:36:41 PMhow do i get it in my game it wont work
Hi, extract all folders from the downloaded archive to: %UserProfile%\Documents\PiBoSo\Kart Racing Pro\mods\
then launch KRP, go to Kart and choose Category: Super Kart.
230
In BTB, you can merge terrain elements into one area and copies of single objects can be merged into one group.

Click 'Edit Surrounding Terrain' icon, in the Terrain window select items from the left-hand side menu (Ctrl+Left Click to add an item) and press 'Merge' button. The selected elements will be merged into one area. You can rename this area if you go to the 'Properties' tab, but the name will not be exported from BTB, so it's mainly for your own convenience.

Merging copies of single objects is done in a similar way ('Edit Objects' icon -> 'Edit' tab).
231
Track Editing / Re: Creating a New Track from Scratch
February 19, 2021, 02:52:41 PM
Hi, try to make these lines narrower (see the attached image), so they don't extend to other parts of the track.
232
Ah, OK then. Still can't get why you're trying to export to 3DS format, though  :) 

As for the objects, you can name them like this: trkgras_obj1, trkgras_obj2, trkgras_obj3, etc. When renaming, please make sure that Object Name and Instance fields have exactly the same values.

You cannot see attachments on this board.
233
 ??? A 3DS file? What software do you use to build the track? If it's 3ds Max 2021, no further conversions are needed, just export the track to FBX format. 3DSimED is only required for projects created in Bob's Track Builder.
234
Hi, to run your track in KRP you don't need 3dsMax 2010 or DAE and EDF formats. Please refer to the posts below:

Quote from: LXS77 on January 06, 2021, 01:17:20 AM...


When all the above is done, please follow the instructions below:

Quote from: Racehard on January 07, 2011, 01:50:19 PMNext you will have to work with PiBoSo's Track Tools (Track Editor/ TrackED and Map Viewer) software, which you get from here: http://www.kartracing-pro.com/?page=downloads

Which both are pretty good explained here:
Map Viewer: (in Map Viewer you can open your .map file and see if it looks alright)
http://tools.piboso.com/index.php/Map_Viewer

TrackED: (in TrackED you finish your track for KRP)
http://tools.piboso.com/index.php/Track_Editor

Follow PiBoSo's Workflow instructions:
• Create a centerline
1. Centerline -> New
2. ....
If you finished that, you will have to create the Race Data.

Just play around a bit with the values and you will understand how it works.
(save the finsihed Race Data as .rdf file with the same filename as your .trp and .map file into the same folder)



And don't forget to set checkpoints to prevent cutting the track! In top right of the race data window you see the checkpoints, works exactly the same as setting up sectors, so just add as many checkpoints as you need to make the track secure against cheating.


This step is followed by the last part, bring it ingame :)

Right now you have the three files StyriaKarting.map, StyriaKarting.trp and StyriaKarting.rdf all in your track folder (StyriaKarting).

Navigate to the Kart Racing Pro main directory and copy the file tracks.pkz to a place of your choice (desktop or anywhere else), this file is a zip file, so you can open it with winrar or another archive program winzip etc. Inside the tracks file there's tracks\lonato. Extract the lonato folder to
X:\Program Files\Kart Racing Pro\tracks\ 
and rename it into your tracks name (StyriaKarting).

Inside the folder rename all lonato.xxx files into your tracks name (StyriaKarting.xxx)
-->  delete the file bestline.tl  --> copy and overwrite your three track files StyriaKarting.trp, .map and .rdf into it.

Now open the file StyriaKarting.ini (configuration file) with windows editor accessory and type in the correct data of your track)

The very last step before you can enjoy your new track in kart racing is to exchange the TGA pictures with appropriate ones of the same size and name showing your Track ;)


Updated links for your reference:
MapView - http://docs.piboso.com/wiki/index.php?title=MapView
TrackED - http://docs.piboso.com/wiki/index.php?title=TrackEd
235
Track Requests / Re: buckmore
February 12, 2021, 10:09:19 PM
Hi, only a person who has the source files can update the track. Try to get the author interested in returning to this project :)
236
General Discussion / Re: Registration and login
February 09, 2021, 08:39:23 PM
Hi Giuseppe, you don't need to register anything, it's all ready to go. Enjoy the game!
237
Track Editing / Re: Creating a New Track from Scratch
February 04, 2021, 05:49:39 PM
Good luck!  :)
238
Track Editing / Re: Creating a New Track from Scratch
February 04, 2021, 03:21:08 PM
Hi, in 3ds Max, have you named all collidable objects and surfaces as specified in http://docs.piboso.com/wiki/index.php?title=Track_Creation_Guide?

You don't need an EDF file. To prepare the track for the game, please follow the instructions below:

Quote from: LXS77 on January 06, 2021, 01:17:20 AM
Quote from: Racehard on January 07, 2011, 01:50:19 PMNext you will have to work with PiBoSo's Track Tools (Track Editor/ TrackED and Map Viewer) software, which you get from here: http://www.kartracing-pro.com/?page=downloads

Which both are pretty good explained here:
Map Viewer: (in Map Viewer you can open your .map file and see if it looks alright)
http://tools.piboso.com/index.php/Map_Viewer

TrackED: (in TrackED you finish your track for KRP)
http://tools.piboso.com/index.php/Track_Editor

Follow PiBoSo's Workflow instructions:
• Create a centerline
1. Centerline -> New
2. ....
If you finished that, you will have to create the Race Data.

Just play around a bit with the values and you will understand how it works.
(save the finsihed Race Data as .rdf file with the same filename as your .trp and .map file into the same folder)



And don't forget to set checkpoints to prevent cutting the track! In top right of the race data window you see the checkpoints, works exactly the same as setting up sectors, so just add as many checkpoints as you need to make the track secure against cheating.


This step is followed by the last part, bring it ingame :)

Right now you have the three files StyriaKarting.map, StyriaKarting.trp and StyriaKarting.rdf all in your track folder (StyriaKarting).

Navigate to the Kart Racing Pro main directory and copy the file tracks.pkz to a place of your choice (desktop or anywhere else), this file is a zip file, so you can open it with winrar or another archive program winzip etc. Inside the tracks file there's tracks\lonato. Extract the lonato folder to
X:\Program Files\Kart Racing Pro\tracks\ 
and rename it into your tracks name (StyriaKarting).

Inside the folder rename all lonato.xxx files into your tracks name (StyriaKarting.xxx)
-->  delete the file bestline.tl  --> copy and overwrite your three track files StyriaKarting.trp, .map and .rdf into it.

Now open the file StyriaKarting.ini (configuration file) with windows editor accessory and type in the correct data of your track)

The very last step before you can enjoy your new track in kart racing is to exchange the TGA pictures with appropriate ones of the same size and name showing your Track ;)


Updated links for your reference:
MapView - http://docs.piboso.com/wiki/index.php?title=MapView
TrackED - http://docs.piboso.com/wiki/index.php?title=TrackEd
239
Track Editing / Re: Track creation Tutorials
February 01, 2021, 02:31:24 PM
Quote from: LauZzZn on December 28, 2020, 12:36:10 AM
Quote from: ARI on December 26, 2020, 11:56:26 PMYou cannot see attachments on this board.

Idont know how to place grass around this. in the tutorial he showed how to bridge the grass, but not how to place it around the track.

You create it the same way as you create the kerbs!
Make a line on the edge of your track, then outline it, connect it, create a surface and it is done
240
Track Editing / Re: Track creation Tutorials
January 26, 2021, 04:55:53 PM
Quote from: Blackcaim on January 26, 2021, 03:35:56 PMOK, Thanks for the info. Sorry I wasn't clear earlier.
No worries.

Quote from: Blackcaim on January 26, 2021, 04:04:19 PMSo, if I convert a JPG to BMP does that mean I can use it in KRP?
Yes, it does.