Ah, I see, OK then. Have you named all your surfaces as described in the Track Creation Guide (http://docs.piboso.com/wiki/index.php?title=Track_Creation_Guide)?
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Quote from: Rudyblues on March 28, 2021, 04:43:42 PMI wonder if this behave is because the pit an start area are above the surface.
Quote from: jamesgreer on March 02, 2021, 12:36:41 PMhow do i get it in my game it wont workHi, extract all folders from the downloaded archive to: %UserProfile%\Documents\PiBoSo\Kart Racing Pro\mods\
Quote from: LXS77 on January 06, 2021, 01:17:20 AM...
- In 3DSimED:
...
- Rename collidable objects and surfaces so the game can recognise them (please refer to http://docs.piboso.com/wiki/index.php?title=Track_Creation_Guide for details);
- Resize the model (Edit -> Resize, set X=100, Y=100, Z=100);
- Export to FBX format (File -> Plugin Export, Save As Type: AutoDesk FBX Files, Settings: FBX ascii, Y-Axis Up, Copy Texture Maps - enabled);
- Run fbx2edf from PiBoSo's Track Tools (https://kartracing-pro.com/?page=downloads) to create .TRP and .MAP files. Please refer to http://docs.piboso.com/wiki/index.php?title=FBX2EDF for details.
When all the above is done, please follow the instructions below:Quote from: Racehard on January 07, 2011, 01:50:19 PMNext you will have to work with PiBoSo's Track Tools (Track Editor/ TrackED and Map Viewer) software, which you get from here: http://www.kartracing-pro.com/?page=downloads
Which both are pretty good explained here:
Map Viewer: (in Map Viewer you can open your .map file and see if it looks alright)
http://tools.piboso.com/index.php/Map_Viewer
TrackED: (in TrackED you finish your track for KRP)
http://tools.piboso.com/index.php/Track_Editor
Follow PiBoSo's Workflow instructions:
• Create a centerline
1. Centerline -> New
2. ....
If you finished that, you will have to create the Race Data.
Just play around a bit with the values and you will understand how it works.
(save the finsihed Race Data as .rdf file with the same filename as your .trp and .map file into the same folder)
And don't forget to set checkpoints to prevent cutting the track! In top right of the race data window you see the checkpoints, works exactly the same as setting up sectors, so just add as many checkpoints as you need to make the track secure against cheating.
This step is followed by the last part, bring it ingame
Right now you have the three files StyriaKarting.map, StyriaKarting.trp and StyriaKarting.rdf all in your track folder (StyriaKarting).
Navigate to the Kart Racing Pro main directory and copy the file tracks.pkz to a place of your choice (desktop or anywhere else), this file is a zip file, so you can open it with winrar or another archive program winzip etc. Inside the tracks file there's tracks\lonato. Extract the lonato folder to
X:\Program Files\Kart Racing Pro\tracks\
and rename it into your tracks name (StyriaKarting).
Inside the folder rename all lonato.xxx files into your tracks name (StyriaKarting.xxx)
--> delete the file bestline.tl --> copy and overwrite your three track files StyriaKarting.trp, .map and .rdf into it.
Now open the file StyriaKarting.ini (configuration file) with windows editor accessory and type in the correct data of your track)
The very last step before you can enjoy your new track in kart racing is to exchange the TGA pictures with appropriate ones of the same size and name showing your Track
Quote from: LXS77 on January 06, 2021, 01:17:20 AM...
- Run fbx2edf from PiBoSo's Track Tools (https://kartracing-pro.com/?page=downloads) to create .TRP and .MAP files. Please refer to http://docs.piboso.com/wiki/index.php?title=FBX2EDF for details.
...Quote from: Racehard on January 07, 2011, 01:50:19 PMNext you will have to work with PiBoSo's Track Tools (Track Editor/ TrackED and Map Viewer) software, which you get from here: http://www.kartracing-pro.com/?page=downloads
Which both are pretty good explained here:
Map Viewer: (in Map Viewer you can open your .map file and see if it looks alright)
http://tools.piboso.com/index.php/Map_Viewer
TrackED: (in TrackED you finish your track for KRP)
http://tools.piboso.com/index.php/Track_Editor
Follow PiBoSo's Workflow instructions:
• Create a centerline
1. Centerline -> New
2. ....
If you finished that, you will have to create the Race Data.
Just play around a bit with the values and you will understand how it works.
(save the finsihed Race Data as .rdf file with the same filename as your .trp and .map file into the same folder)
And don't forget to set checkpoints to prevent cutting the track! In top right of the race data window you see the checkpoints, works exactly the same as setting up sectors, so just add as many checkpoints as you need to make the track secure against cheating.
This step is followed by the last part, bring it ingame
Right now you have the three files StyriaKarting.map, StyriaKarting.trp and StyriaKarting.rdf all in your track folder (StyriaKarting).
Navigate to the Kart Racing Pro main directory and copy the file tracks.pkz to a place of your choice (desktop or anywhere else), this file is a zip file, so you can open it with winrar or another archive program winzip etc. Inside the tracks file there's tracks\lonato. Extract the lonato folder to
X:\Program Files\Kart Racing Pro\tracks\
and rename it into your tracks name (StyriaKarting).
Inside the folder rename all lonato.xxx files into your tracks name (StyriaKarting.xxx)
--> delete the file bestline.tl --> copy and overwrite your three track files StyriaKarting.trp, .map and .rdf into it.
Now open the file StyriaKarting.ini (configuration file) with windows editor accessory and type in the correct data of your track)
The very last step before you can enjoy your new track in kart racing is to exchange the TGA pictures with appropriate ones of the same size and name showing your Track
Quote from: LauZzZn on December 28, 2020, 12:36:10 AMQuote from: ARI on December 26, 2020, 11:56:26 PMYou cannot see attachments on this board.You create it the same way as you create the kerbs!
Idont know how to place grass around this. in the tutorial he showed how to bridge the grass, but not how to place it around the track.
Make a line on the edge of your track, then outline it, connect it, create a surface and it is done
Quote from: Blackcaim on January 26, 2021, 03:35:56 PMOK, Thanks for the info. Sorry I wasn't clear earlier.No worries.
Quote from: Blackcaim on January 26, 2021, 04:04:19 PMSo, if I convert a JPG to BMP does that mean I can use it in KRP?Yes, it does.