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Messages - AidenKempf

Pages: 1 [2] 3 4 ... 8
16
Paints / Re: RPD Paint
« on: June 07, 2018, 06:15:25 PM »

17
Paints / RPD Paint
« on: June 04, 2018, 09:49:27 PM »
I decided to make another kart paint, im going to release it tonight or tomorrow, i still need to do the floor pan and redo front nose

18
Track Editing / Re: Track creation guide
« on: May 30, 2018, 10:16:06 PM »
Is there any prefix or a way to change the rendering/drawing distance of an object? I added some 3D environment with mountains to a track to get a environment closer to the real life track, but the rendering distance of it is really low, it only render a little part of one of the mountain when you are really close to it, nothing more  :-\

Distant objects such as mountains should be exported as an EDF file and then set as background in the track AMB file.

Tried both metods, exporting the EDF file and then setting it as background works way better, but the only problem with this method is the lightning of the texture, it looks really bright in every weather (sunny/cloudy/rain). I will have to check why this happens, maybe is something with the lightning of the AMB file


That track looks dope

19
Hi all, after a couple tests of 3d kerbs, I've found a way to have beautiful outside kerbs that are also functional.

The method involves 3ds Max's path deform modifier, which you use to deform your kerb to a spline on the edge of the track. When you model your 3d kerb, also model a plane that has about as many length vertices. This makes sure that the surfaces are a match for each other when using the path deform modifer. It should look something like this:



You will use path deform and then collapse the modifier to leave you with just an editable poly. From there, I recommend shifting the plane down by 0.0025m, as seen in the picture:



This is a good balance between usable runoff and realistic handling on kerbs.

Name both objects "TRKKERB"

When exporting, export the .trp file with both the kerb and plane present. When exporting the .map file, export only with the 3d kerb, without the plane on top.

For 3d inside kerbs, it is probably best to make the plane lay above the 3d modeled surface to avoid the kart's chassis catching on the 3d geometry. It should look something like this:



Let me know if this helps or if you have any questions!
Was the curb under the bridge pf??

20
Paints / Re: RPK Kart Paint
« on: May 05, 2018, 04:31:59 PM »
Nice, keep up the good work. You may want to revisit the radiator curtain as it looks like it might not line up with the text.
Thanks man

21
Paints / Re: RPK Kart Paint
« on: May 05, 2018, 06:23:15 AM »
There aren’t 4 mile long gaps between each part of the kit makes this the best paint I’ve seen on here in months solid start man keep up the good work.
Thanks man.

22
Paints / RPK Kart Paint (released)
« on: May 05, 2018, 05:05:56 AM »
Hey guys, today i messed around on photo shop, trying to figure out how to make a paint, i ended up making this fictional kart named RPK
Will be releasing it on a later day, as i still have a few touch ups to do. What do you guys think? (sorry if they are bad quality screen shots.) (edit) Here is the link http://www.mediafire.com/file/748kpp2ws4kaw37/Gen2RPK.pnt

23
Bodyworks / Re: (WIP) Eurostar Dynamica ( Parolin 2018 bodywork )
« on: May 03, 2018, 11:38:19 PM »
hello,  how to get it

I  have hidden a download link in a post in the track section from 2011, the post was made in the middle 4 months of that year, if you find it, you can have it! :D
No joke?
Couldnt find it :(

You find it, its yours! :)

Thatsthejoke.jpeg
I figured that out after searching though every track on the page

HAHAHAHAHHAHAHAHAH
Oh well

24
Bodyworks / Re: (WIP) Eurostar Dynamica ( Parolin 2018 bodywork )
« on: May 02, 2018, 10:12:09 PM »
hello,  how to get it

I  have hidden a download link in a post in the track section from 2011, the post was made in the middle 4 months of that year, if you find it, you can have it! :D
No joke?
Couldnt find it :(

You find it, its yours! :)

Thatsthejoke.jpeg
I figured that out after searching though every track on the page

25
Bodyworks / Re: (WIP) Eurostar Dynamica ( Parolin 2018 bodywork )
« on: May 02, 2018, 04:29:53 AM »
hello,  how to get it

I  have hidden a download link in a post in the track section from 2011, the post was made in the middle 4 months of that year, if you find it, you can have it! :D
No joke?
Couldnt find it :(

You find it, its yours! :)

26
Track Editing / Re: Daytona Sandown UK Track (WIP)
« on: May 01, 2018, 01:53:10 AM »
Thanks :)
if that means your going to keep working on it im excited, keep the work up, the screen shots look good

27
General Discussion / Re: getting mods to work.
« on: December 19, 2017, 07:17:38 PM »
Ok I've got tracks working but still can't work out engines, paints etc. Thanks
A lot of the paints or engine mods are out dated, that could be it?

28
Tracks / Re: LeMans Karting International
« on: December 18, 2017, 02:04:00 AM »
Very Nice work, Thanks! :D ;) haha published it on my birthday to  :P :D
Happy bday (7 days late)

29
Tracks / Re: LeMans Karting International
« on: December 15, 2017, 09:24:13 PM »
Good work, thanks!

30
Track Editing / Re: [WIP] Gran Karting Club - Las Palmas de GC - Spain
« on: November 28, 2017, 05:18:17 AM »
Amazing work, any updates?

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