KRP already has leader boards and even a ranking system that in theory allows you to filter out drivers who havent completed enough races (think iracing licenses).
I find it odd you say the easiest way to add content is ai then say its complicated then suggest that more tracks and karts get added...
Rfactor 2 karts have suspension, just cause they feel the best at face value doesnt make them the best, consider also that they dont have a kart specific set up screen krp blows rf2 out of the water easily but sim racers (not karters) dont care about set up screens being accurate to real life i guess cause ive never seen anyone complain or even bring up that fact as a negative.
KRP definitely used to be hard to find, hell i found out about it via the original kart sim (not rf2, kart sim that is now kartkraft) facebook page but now its on steam with multiple other sim racing games and shows up when you search kart on there as well as being super well known on most sim sites see race department VirtualR and others it could still be helped of course and its generally not advertised or pushed any where even the facebook page for it is unofficial and is a ghost town for posts except when something gets done for a german
Content would be good, update engines, add more bodywork, more tracks could help in the short term but people have very short attention spans (see how often people ask for a rotax mod) and so its not the end all be all solution especially when you consider theres like 100+ mod tracks in the database and the X30 and OK engines are in as mods as well as a couple brazilian engines and a super X30.
Ai isnt even the solution in my mind either, its multiplayer, better league support, easier to get on a hot lap with friends, better netcode, all of these to me would make this game way more viable then adding some bots for you to pod off the track for 15 minutes and get bored.
Two of the most prosperous eras for the game came during a period when one or more leagues were active, now you get the KRPC which cant even hold more then one season cause theres like 6 people who are willing to commit to a league.
I know the old SKWC core left this game a while ago and even getting 2-3 of them on to screw around these days is next to impossible cause no one wants to sit down get 3 karts for a mock start and destroy each other in the first corner cause some one made slight contact and the game went super nova.
Its not fun its frustrating and leads to fights, that puts people off from even slightly being willing to consider starting a league let alone follow through.
I think the few of us who are still around want this game to do well but at the same time its been quite a few years of the same "lets get the netcode fixed and this game will be amazing" threads to the point where its just easier to leave it alone and quietly work on content largely in private
I find it odd you say the easiest way to add content is ai then say its complicated then suggest that more tracks and karts get added...
Rfactor 2 karts have suspension, just cause they feel the best at face value doesnt make them the best, consider also that they dont have a kart specific set up screen krp blows rf2 out of the water easily but sim racers (not karters) dont care about set up screens being accurate to real life i guess cause ive never seen anyone complain or even bring up that fact as a negative.
KRP definitely used to be hard to find, hell i found out about it via the original kart sim (not rf2, kart sim that is now kartkraft) facebook page but now its on steam with multiple other sim racing games and shows up when you search kart on there as well as being super well known on most sim sites see race department VirtualR and others it could still be helped of course and its generally not advertised or pushed any where even the facebook page for it is unofficial and is a ghost town for posts except when something gets done for a german
Content would be good, update engines, add more bodywork, more tracks could help in the short term but people have very short attention spans (see how often people ask for a rotax mod) and so its not the end all be all solution especially when you consider theres like 100+ mod tracks in the database and the X30 and OK engines are in as mods as well as a couple brazilian engines and a super X30.
Ai isnt even the solution in my mind either, its multiplayer, better league support, easier to get on a hot lap with friends, better netcode, all of these to me would make this game way more viable then adding some bots for you to pod off the track for 15 minutes and get bored.
Two of the most prosperous eras for the game came during a period when one or more leagues were active, now you get the KRPC which cant even hold more then one season cause theres like 6 people who are willing to commit to a league.
I know the old SKWC core left this game a while ago and even getting 2-3 of them on to screw around these days is next to impossible cause no one wants to sit down get 3 karts for a mock start and destroy each other in the first corner cause some one made slight contact and the game went super nova.
Its not fun its frustrating and leads to fights, that puts people off from even slightly being willing to consider starting a league let alone follow through.
I think the few of us who are still around want this game to do well but at the same time its been quite a few years of the same "lets get the netcode fixed and this game will be amazing" threads to the point where its just easier to leave it alone and quietly work on content largely in private