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April 19, 2024, 03:10:35 AM

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Kart Racing Pro release13e available! :)


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Messages - Raise

46
Engines / Re: 4 cycle engine
March 13, 2019, 10:32:50 PM
You'd have better luck trying this on your own, 2 years ago was the last time this guy was active on the forum
47
Setups / Re: Setup doc and trainer sharing
February 14, 2019, 05:44:37 PM
Why are you using 04' 15' version? I know there are laps (not ghosts) on the stats for the current updated version of lonato. As far as setups go people don't really ever give those out but I guess it can't hurt to suggest sharing them.
48
General Discussion / Re: Anymore Updates ?
January 18, 2019, 05:41:22 PM
You know piboso has 3 other games he works on right? It hasn't even been that long since the last update and you now assume he isn't working on the project? Also the Z1 analyzer isn't made or even remotely worked on by piboso so I'm not sure why you're asking him for that.
49
Quote from: ROURKEx3056 on January 03, 2019, 09:46:40 PM
the mod doesnt seem to show up on my game. do you know how i could fix this?

Theres just no way this is a serious post, absolutely no way someone can be this willfully ignorant
50
Tracks / Re: [Release] Kerpen update
January 03, 2019, 03:35:57 PM
It's also a bug with krp not with the track
51
Paints / Re: Forza racing release
December 30, 2018, 02:03:44 AM
Quote from: harrykart on December 29, 2018, 08:00:33 PM
wheres the wireframe?



You looking at these paints before you post them or nah?
52
Other Addons / Re: [SKM WIP Post] KRP Over Haul Mod
December 21, 2018, 07:19:14 PM
Not only can you see at the top of the post that it is a WIP (Work In Progress in case youve never been on the internet before) but you can also see a link to the SKM forum where it is also posted as a WIP which means no download for obvious reasons so good job I know reading is so very hard
53
Bug reports / Re: KRP 7C will not start
December 16, 2018, 06:38:07 AM
Make sure it's a totally clean install and your anti virus isn't blocking it. Also make sure your drivers are up to date. And just for the future your system while adequete for what you do is not robust, maybe add a dedicated gpu but intel graphics are pretty alright in all honesty
54
Track Editing / Re: Mariembourg (WIP)
November 19, 2018, 11:28:44 PM
Quote from: Blumotion on November 19, 2018, 11:03:42 PM
Quote from: Aieeeeeeeeee on November 19, 2018, 09:03:55 AM
I know that is a very old topic, but I was wondering if Mariembourg was avaiable now?

Thanks in advance!

Mariembourg does exist here is the link to it and sorry about the rude responses you might have gotten to you simple question  https://www.dropbox.com/sh/s32hw0r6yc5av0f/AAAnCS-Fc5GmW-M0POZtc5K6a/KRP%20Tracks?dl=0&preview=Mariembourg.pkz

I didn't say it didn't exist I said if you can't find it it doesn't exist. Sorry you're so easily offended you think what I said was rude
55
Track Editing / Re: Mariembourg (WIP)
November 19, 2018, 09:44:36 AM
Quote from: Aieeeeeeeeee on November 19, 2018, 09:03:55 AM
I know that is a very old topic, but I was wondering if Mariembourg was avaiable now?

Thanks in advance!

If you can't find it it doesn't exist, modders don't hide content. And generally as a rule if the thread is more than a year or two old don't bother responding at all
56
General Discussion / Re: KRP is still the King!
November 17, 2018, 12:03:36 AM
Quote from: lingy76 on November 16, 2018, 11:14:19 PM
the physics on this game is far from realistic... like on any other kart sim

This game absolutely has the best physics and even tho there's definitely some weird nuances to it and it takes a lot of input it's still really good. Of course if you actually cared you would write out some criticisms in a clear and concise manor so that things can be improved
57
download the track editor from the track tools found here. http://www.kartracing-pro.com/?page=downloads

this tutorial (http://forum.kartracing-pro.com/index.php?topic=196.0) briefly goes over how to use the track editor and how to complete the track for in game let me know if you have questions
58
export from BTB as an rfactor track and then follow this tutorial (http://forum.kartracing-pro.com/index.php?topic=196.0) you'll need 3ds max 2010 to do so
59
Off-Topic / Re: New Kart racing game is out now for pc
November 04, 2018, 04:51:45 PM
It doesn't currently have vr champ
60
Didn't realize that they have leaderboards. They aren't very intuitive and I can't join it since I have the game on Steam but hey, they're there.

      Nothing to do with steam, its a website every profile is on it

By saying that I meant that the easiest way to bring in new players is to add ai but it still isn't easy. I do also feel like adding a few extra tracks and maybe another kart or two could help.


I think it's still pretty hard to find. I had to do quite a bit of digging to find a good karting sim. It is a hard thing to improve this though.

       In general its rare for any racing game to make the front page of steam but that doesnt make things hard just cause you have to do some searching thats just a lazy mentality and short of paying for advertising theres not really any easy way to improve that.

It absolutely needs more content.

      It does need more content but thats not the band aid to this being a dead game.

A better online experience would be a much better solution then ai but the multiplayer is basically dead (in the U.S at least.)

I don't know why no one is willing to enter a league though. It's ridiculous and it's the only way to make the game interesting for more than a few hours. Maybe this problem is caused by the lack of players or the lack of active players? I don't know.

    "I know the old SKWC core left this game a while ago and even getting 2-3 of them on to screw around these days is next to impossible cause no one wants to sit down get 3 karts for a mock start and destroy each other in the first corner cause some one made slight contact and the game went super nova.

Its not fun its frustrating and leads to fights, that puts people off from even slightly being willing to consider starting a league let alone follow through."
Thats why I literally told you why no one wants to do it, cause the multiplayer is to rough to actually enjoy youre more likely to leave pissed at your friends then you are to have a consistent set of laps together and if you do get a couple laps its throwing ultra conservative moves and then it gets spread out.

A thing about mods though. It's really hard to find mods from my very little experience. I've found a few on these forums but they are almost all very low quality. I don't understand why they don't just post all mods on RaceDepartment and make things a hell of a lot easier.

           It's not hard to find mods 200 people have managed to find the SKM forum the admins literally have massive banners advertising for it and the first thing you get when you search track database is a drop box with 100+ tracks to say it has to go on racedepartment is just plain lazy, just cause its not in your face from the second you buy the game or isnt on the largest sim racing forum doesnt make it a challenge no one is hiding things.