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May 02, 2024, 05:28:21 AM

News:

Kart Racing Pro release13e available! :)


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Messages - Raise

211
Support / Re: Can’t download onto my desktop
October 04, 2017, 01:58:18 AM
please correct me if im wrong but youve downloaded it but cant download it?
212
General Discussion / Release 3
October 03, 2017, 05:26:59 AM
In the past I've been pretty hard on Piboso and this game and so I just wanted to take a second to appreciate the Release 3 update Piboso quietly put out today. It is nice to see youre using steam to push out smaller updates that address issues people have recently asked about like the connection lag and even the smallest of things like more front bar options for making our own chassis.
213
Racing / Re: kart racing pro championship
October 02, 2017, 08:32:54 PM
Been running KRP servers off my game and a dedicated server at a friends house with minimal lag this is honestly the best the netcode has ever been.

X30 junior Rotaxs and Fullbeck probably shouldnt be choices seeing as they dont exist.

Why is the championship 2 days per round and how am i meant to plan to race if i dont know what day the races are and what time?

Do you have a dedicated server or do you intend to do this off your game? cause if its off the game that probably wont go well especially if youve never run a league before.
214
Paints / Re: DM Paint
September 28, 2017, 08:43:27 PM
I dont know why you responded to this post asking if people play this game but yes people do
215
Support / Re: Installing Tracks
September 28, 2017, 06:43:13 PM
You don't need to make 2 posts about the same issue and send me a private message, you will receive a response when people are on the forum to respond take a chill pill.

You need to install by making a tracks folder (or engines or karts) folder in Documents/Piboso/kartracingpro/mods open up the rar or zip file and extract the track to tracks and boom start up the game
216
Support / Re: Xbox 360 steering wheel settings
September 27, 2017, 10:00:12 PM
make sure your degrees of rotation is set to 180 in game and try changing the set up so the ratio and ackerman on the other tab are both set to minimum
217
General Discussion / Re: Demo Version
September 27, 2017, 10:58:24 AM
Of course you have to buy the game what sense does it make to make a free demo that allows to drive any kart or track so long as it's a mod?
218
That would be perfect thank you
219
What the title says, im trying to add more options for front bars while im messing about with the chassis files and i cant add more than 4 just a little annoying as there are a number of irl options
220
Quote from: Gillestheracer13 on September 04, 2017, 01:31:38 PM
Quote from: Cory_Hayes on September 04, 2017, 12:47:27 PM
Ask Raise.

Okay, He's producing awesome content lately. hopefully this is on his list aswell.

(Before you ask Raise, I'm not interested in making it myself because i don't have those skills nor tools and time)

No time is understandable no skills or tools is not  ;) to answer your question i have it done, you can check out the videos by the rotax max euro challenge videos to see what it looks like cause the sweaty KRP Spain kids some how manage to always get private SKWC content when theyre banned. I might release it public I might not its dependent on some other things that i can't speak about currently, sorry if this is kind of an ambiguous answer best i can give you
221
Ive found it would be useful to have a gravel surface for making tracks, something that the kart really digs into and not much really gets on the tire. Currently my band aid solution is sand but for the future a dedicated type would be just lovely
222
Suggestions and wishlist / Re: Adding AI
August 31, 2017, 06:09:40 PM
Quote from: 3rd.Rail on August 31, 2017, 03:23:40 PM
This comes up alot.  You can make your own AI.  Enable the ghosting mode and save your ghost.  I practice with three ghost vehicles set at different lap records.  I even change uniform and helmets as the program will save those items.  The ghost will constantly lap at the saved lap time you choose next it will travel the lap mirrored to your line so you should be able to anticipate your own moves.  This program is solid thru and thru.

That's not real ai though the ghosts aren't even solid
223
Racing / Re: KRP Mini 60 Championship
August 29, 2017, 02:50:53 AM
Quote from: Blumotion on August 28, 2017, 10:23:36 PM
The championship round will be postponed as I am trying to figure out a way too make a fast server that can take up to 20 drivers since kart racing pro wouldn't be drive able with a very slow server

Breaking news Blumotion realizes everything that he was told by veterans of the game is in fact true and is now making moves to find a solution to a problem he was told would exist
224
Track Editing / Re: Zarate's track errors
August 27, 2017, 01:45:59 AM
You will need to contact the original author and the person who converted the track from Rfactor to KRP otherwise nothing can be done
225
Suggestions and wishlist / Re: Adding AI
August 25, 2017, 06:53:20 PM
Quote from: bobthemac on August 25, 2017, 05:17:05 PM
Yes there is a lot of work involved if we can create hooks that allow us to do this kind of thing in GTA5 with it's budget, its probably possible to do it with KRP. I have a few ideas on how to go about it I just need to find a way to access the games core code.

I don't really know at all what you're talking about so forgive me if this sounds ignorant but GTA already has AI so what exactly is being done in GTA that is similar to what you would do in KRP which has no AI capabilities at all especially because KRP's core game files are encrypted pretty heavily