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Messages - Raise

166
Support / Re: X30 Pack Not Showing in KRP release3
December 21, 2017, 09:33:57 PM
There isn't a U.K. Version of the X30 but my American one can be found here http://simkartmodding.freeforums.net/  in general if you search for the mod on this and the skm forum and it doesn't turn up treat it as if it doesn't exist as it probably doesn't.
167
Support / Re: X30 Pack Not Showing in KRP release3
December 20, 2017, 08:13:16 PM
That's because you downloaded a release one mod and tried to install it in release 3, also there's no reason to create a brand new topic for this problem justvreply to the original thread
168
Racing / Re: Kart racing pro championship
December 12, 2017, 07:29:28 AM
How often do these low effort "series" have to fail for people to realize they need to put effort into these things beyond just typing like 15 words and asking for entries
169
Engines / Re: Daytona DMAX
December 12, 2017, 07:26:41 AM
Quote from: amsblaze on December 11, 2017, 10:00:00 PM
do you know when it could be updated?

It can be updated at any time when it gets updated I cant say as its not my mod
170
Engines / Re: Daytona DMAX
December 11, 2017, 08:12:11 PM
there is an out of date rotax mod for the game that has yet to be updated but there are plans for the author to bring it to release 3
171
Engines / Re: Daytona DMAX
December 11, 2017, 01:10:17 AM
I applaud you for the effort you graciously expended to produce this post so forgive me for asking these questions. Are you asking for a rotax engine? If yes are you expecting a rental kart chassis as well maybe you could explain the difference between Dmax and rotax and that might clarify why you've (I assumed) requested it be made or are you just asking if it exists at all in any form.
172
Tracks / Re: LeMans Karting International
December 10, 2017, 08:06:35 PM
You did a decent job for a second track but I have some recommendations. You should increase the amount of panels, as of now its the track is very jagged which really makes it bumpy. The banking before the back straight isnt enough and it also has a huge bump a little past turn in. The kerbs are the right shape but krp really doesnt like kerbs that are too tall so maybe try shortening them a little. also the corridors are are too narrow for the grid. Also the first turn should be more banked and the track needs more elevation all around it seems very flat. Please dont take these critiques all to hard while they need to happen it doesnt take away from the fact that the track is good for only your second time.
173
Quote from: lingy76 on December 08, 2017, 09:06:58 PM
raise there is none to be found

http://simkartmodding.freeforums.net/thread/25/release-x30-senior-3-junior

Are you sure about that? Cause this update has existed since mid October so either you didnt read around for more that 2 seconds or you need to rework the question your asking
174
Media / Modding Stream
December 08, 2017, 09:11:58 AM
I decided to make a twitch stream for the purpose of being able to show you guys the process of modding, its nothing too serious nor am i trying to do it regularly but i figure it wouldnt hurt to showcase the process when ever im doing it so give it a follow and maybe stop by sometime

https://www.twitch.tv/drkarter97_3d
175
Track Editing / Re: How long to create basic tracks?
December 05, 2017, 09:29:19 AM
assuming you have a modicum of 3d modeling experience you could have a track layout no kerbs no grass with a texture in probably 15 minutes tops if theres no elevation from there youre looking at an exponential  increase in time required to add every level of detail
177
Engines / Re: Updates
November 17, 2017, 08:57:23 PM
I don't have an update for the rotax but my x30 has been up to date for months and I'm pretty sure if you check the same forum you'll find that Max Tadd has updated his x30
178
Engines / Re: [Release] OK Junior and OK Senior
November 17, 2017, 08:54:56 PM
Quote from: KaiTheKarter15 on November 17, 2017, 12:06:55 PM
um hi for me when i put it in i open the game then it crashes and yes i have tried taking it out and it works so please fix the bug thanks :P :P

Im so confident you didn't install the chassis files (http://simkartmodding.freeforums.net/thread/24/physics-drkarter97-mods) that if you can prove that you installed the mod totally correctly and it is the mod that is making your game crash I'll update the M6 and make an RFM paint for it with in the week
179
Paints / Re: Changing colour of the pedals
November 17, 2017, 04:31:00 AM
Quote from: lingy76 on November 16, 2017, 09:35:34 PM
What about otk?

Dude where did I say it wasn't possible to do the pedals for OTk I used the example of the lotus template being easier to see than the CRG one not that they were the only ones
180
Bug reports / Re: Cant host server
November 17, 2017, 04:29:12 AM
This is such a dumpster fire of a post you can't host a server so piboso needs update all the kart models add new bodywork and make the new engine classes??

If that the case I have so many questions, are mods that are really well done not enough for engines? Did you really decide visual updates were needed only after you couldn't host a server? I'm so bewildered