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Messages - Alessandro Ceronetti

Pages: 1 ... 4 5 [6]
76
Racing / Re: LGM Chamionship
« on: June 27, 2016, 04:14:58 PM »
Okay, as I guess most people will go for Junior X30 i'll have to put a link up for the new updated version of it that I have so you will be able to  join... This will happen when i get 5 or more entries 8)

77
Setups / Re: Engine Change
« on: June 26, 2016, 02:47:45 PM »
I was just giving PiBoSo an idea for the next update that they could take in consideration if the idea was good... ;D

78
Track Editing / Re: Track Problems...
« on: June 26, 2016, 02:25:58 PM »
Oh. I will think about that one. One thing that I wanted to ask you. I was looking through the statistics and I saw the track of Portimao. Do you know where I could possibly downloaded it?

Thanks :)

79
Setups / Re: Engine Change
« on: June 26, 2016, 02:12:50 PM »
No like, that was an example Blake. I wish i could have that many in a weekend ;)

80
Setups / Engine Change
« on: June 24, 2016, 05:01:40 PM »
Hello.
         Here's a topic that might change the way Kart Racing Pro actually works,(in a positive way), for the next update.
When you join a session, whether it's multiplayer or single-player, you should have a selection of 5 engines for your 'race weekend'. For every new engine you put in you will have to run it in. So stay below the 5000 revs for a few laps, then you can start to make the most out of the engine. There should be also a percentage for the 'engine lifetime'. The lower it gets, the more it will affect it's running performance. If you get below 1% your engine will blow up. This will reset for every game that you join. From the game settings you can disable this like you do with the Tyre sets. So basically being able to reset your engine percentage. If you don't think this is a good idea please tell me. This could potentially make the game more realistic.

Thanks :)

 

81
Track Editing / Re: Track Problems...
« on: June 24, 2016, 04:45:07 PM »
I have had a quick look at the track builder... the same problem stays, I need to pay.   :-\

82
Racing / Re: LGM Chamionship
« on: June 24, 2016, 04:40:25 PM »
Okay Robin, Just tell me what track and what engine you want to do:)

83
Other Addons / Re: Bodyworks
« on: June 23, 2016, 05:51:10 PM »
how do i create INI and all the other files?

84
Track Editing / Track Problems...
« on: June 23, 2016, 03:42:51 PM »
Hello,
          So far, i've been racing KRP, to help myself with real life karting. But so far tracks haven't been as realistic as they could be. For example: When the track layout is perfect, there are either, no good kerbs or no buidings. Tracks like Whilton Mill and PFI, haven't had a similar kerbing system and height as in real life, (which would help a lot especially in the wet).

Thanks ;D

85
Racing / Re: LGM Chamionship
« on: June 22, 2016, 07:21:25 PM »
Request for track/s and engines if you're interested :)

86
Racing / Re: LGM Chamionship
« on: June 22, 2016, 07:20:02 PM »
Yeah sorry l got confused. I had to put Junior X30 and X30 instead

87
Racing / LGM Chamionship
« on: June 22, 2016, 03:42:36 PM »
LGM, (Little Green Men), is an English championship based on IAME engines. I was thinking to start a full on race. Please Request if you want to turn it into a championship. Whoever wins the race will be able to have the '0' Plate on their kart. (The '0' plate will only appear in single player racing, but you will be recognized with the '2' plate in multiplayer).  Don't worry if you don't know how to do it, i'll tell the winner how to. Request for what track/s and what engine between: KF3, Mini60, F100, X30, Junior X30 and KZ1. Request on the comments please, if interested.

Thanks :)

88
Track Requests / TRACK REQUESTS
« on: June 15, 2016, 03:10:52 PM »
Could anyone create the following tracks please in the United Kingdom: Rissington, G-Y-G, Llandow please?
I can try to provide you with Go Pro footage if needed.

Thanks :)

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