Update on my track creation dilemma...
evolution-kart was kind enough to look at my files, and immediately noticed that I had not renamed a lot of my objects correctly in 3dsMAX. Also, the trees were probably not made in the best way possible. Last night, a group of KRP'ers put our minds together, and we seemed to zero-in on the object-naming convention. SO...
I tried renaming the objects (and there were quite a few objects that needed renaming). Once I did that, I also renamed the trees as "WLLTYRE" objects. A funny thing happened...the exporter would generate a .trp file, but not a map file, no matter what. I thought it might be the tree-naming, so just to test it out, I saved a MAX file without any trees. This time, both a map and collision files were generated. The map file opened in Map Viewer, but TRACKED immediately crashed as soon as I went to View>Race data.
So just to revert back to where I was, I downloaded my MAX file from mediafire - this one I knew could generate files that open with the track tools. Again, I proceeded to rename the objects, leaving the trees alone. A .trp was generated, but no map file, no matter what. The funny thing is that when I open the file in TRACKED, the trees do not show up (??). Again, going to view>race data causes it to crash. Next I'll try with the .trp and map files that I posted in mediafire, just to rule out that my track tools may be acting up. I really have no idea where to go from here....
So if evolution or any other KRP track creating guru can rescue us from this and get our track in-game...you'll have a lot of US Northeast Rotax Karters super grateful (and one old enough to buy you a beer )
Junfan
EDIT/UPDATE: The old .trp and .map files (before fixing the names, trees, etc., per this post) do work fine with the track tools. Must be something with the exporter? I'm using 3ds MAX 2010, with the "EdfExp2010p.dle" plugin.
evolution-kart was kind enough to look at my files, and immediately noticed that I had not renamed a lot of my objects correctly in 3dsMAX. Also, the trees were probably not made in the best way possible. Last night, a group of KRP'ers put our minds together, and we seemed to zero-in on the object-naming convention. SO...
I tried renaming the objects (and there were quite a few objects that needed renaming). Once I did that, I also renamed the trees as "WLLTYRE" objects. A funny thing happened...the exporter would generate a .trp file, but not a map file, no matter what. I thought it might be the tree-naming, so just to test it out, I saved a MAX file without any trees. This time, both a map and collision files were generated. The map file opened in Map Viewer, but TRACKED immediately crashed as soon as I went to View>Race data.
So just to revert back to where I was, I downloaded my MAX file from mediafire - this one I knew could generate files that open with the track tools. Again, I proceeded to rename the objects, leaving the trees alone. A .trp was generated, but no map file, no matter what. The funny thing is that when I open the file in TRACKED, the trees do not show up (??). Again, going to view>race data causes it to crash. Next I'll try with the .trp and map files that I posted in mediafire, just to rule out that my track tools may be acting up. I really have no idea where to go from here....
So if evolution or any other KRP track creating guru can rescue us from this and get our track in-game...you'll have a lot of US Northeast Rotax Karters super grateful (and one old enough to buy you a beer )
Junfan
EDIT/UPDATE: The old .trp and .map files (before fixing the names, trees, etc., per this post) do work fine with the track tools. Must be something with the exporter? I'm using 3ds MAX 2010, with the "EdfExp2010p.dle" plugin.