Quote from: Max Tadd on July 01, 2015, 11:41:48 AM
yeh buy guys i need actual pictures and hugo thats not and engine builder
Here is an actual picture, here we only put them on the engine itself. If you zoom in you can see it on the engine
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Quote from: Max Tadd on July 01, 2015, 11:41:48 AM
yeh buy guys i need actual pictures and hugo thats not and engine builder
Quote from: Amargorojo on June 29, 2015, 09:21:57 PM
im thinking about going to montreal in june this year for the canadian grand prix with a bunch of friends
Quote from: DRkarter97 on June 26, 2015, 02:29:36 AMQuote from: blake_hunt on June 25, 2015, 09:52:09 PM
I have the simple shape on the track map, but how do I change them to brezier so I can edit the curves?
set it to bezier then draw the line
Quote from: DRkarter97 on June 25, 2015, 07:22:27 PMQuote from: blake_hunt on June 25, 2015, 07:11:26 PMQuote from: DRkarter97 on June 25, 2015, 06:44:16 PMQuote from: blake_hunt on June 25, 2015, 06:34:48 PMQuote from: DRkarter97 on June 25, 2015, 06:26:56 PMQuote from: blake_hunt on June 25, 2015, 06:20:11 PMQuote from: LauZzZn on June 25, 2015, 06:04:02 PM
You dont necessesarily need it, there are different ways to get the track exported, but its suggested. Better search through the net for it, you wont get a link here
Thanks, just got the student version.
How did you get the student version of 3ds max 2010 i thought it was available though autodesk anymore. Regardless 2010 is the preferred way to export to the game as it is the most stable and require the least amount of steps assuming you're converting the track from BTB/Rfactor. Piboso has announced new exporter plugins for up to date versions of 3ds though no eta on their release
Yea, I couldn't get 2010 so I got 2016. I guess it'll just take a bit longer to export, and I'm guessing the quality will be better.
There are no working exporters for 2016, exporters from 2015 are coming but not out yet
What about 2014? That is the only other option.
Nope for no apparent reason piboso skipped over 2014 and went for 2015 and 2013
Quote from: DRkarter97 on June 25, 2015, 06:44:16 PMQuote from: blake_hunt on June 25, 2015, 06:34:48 PMQuote from: DRkarter97 on June 25, 2015, 06:26:56 PMQuote from: blake_hunt on June 25, 2015, 06:20:11 PMQuote from: LauZzZn on June 25, 2015, 06:04:02 PM
You dont necessesarily need it, there are different ways to get the track exported, but its suggested. Better search through the net for it, you wont get a link here
Thanks, just got the student version.
How did you get the student version of 3ds max 2010 i thought it was available though autodesk anymore. Regardless 2010 is the preferred way to export to the game as it is the most stable and require the least amount of steps assuming you're converting the track from BTB/Rfactor. Piboso has announced new exporter plugins for up to date versions of 3ds though no eta on their release
Yea, I couldn't get 2010 so I got 2016. I guess it'll just take a bit longer to export, and I'm guessing the quality will be better.
There are no working exporters for 2016, exporters from 2015 are coming but not out yet
Quote from: DRkarter97 on June 25, 2015, 06:26:56 PMQuote from: blake_hunt on June 25, 2015, 06:20:11 PMQuote from: LauZzZn on June 25, 2015, 06:04:02 PM
You dont necessesarily need it, there are different ways to get the track exported, but its suggested. Better search through the net for it, you wont get a link here
Thanks, just got the student version.
How did you get the student version of 3ds max 2010 i thought it was available though autodesk anymore. Regardless 2010 is the preferred way to export to the game as it is the most stable and require the least amount of steps assuming you're converting the track from BTB/Rfactor. Piboso has announced new exporter plugins for up to date versions of 3ds though no eta on their release
Quote from: LauZzZn on June 25, 2015, 06:04:02 PM
You dont necessesarily need it, there are different ways to get the track exported, but its suggested. Better search through the net for it, you wont get a link here
Quote from: DRkarter97 on June 25, 2015, 03:51:46 AMQuote from: blake_hunt on June 25, 2015, 01:56:26 AM
Hello,
I am quite confused afer looking through the help guides on track creation. Do you create tracks in BTB, 3DS, or TrackEd? Any replies are appreciated!
Thanks,
Blake
I recommend you reread the guides on track creation as TrackED is not for making tracks its for finalizing a track for importation into KRP, what is used is either BTB or 3ds.
BTB has to be the PRO version as the process for making tracks in btb then bringing them to KRP is to make the track for rfactor then import it into KRP (how to that found here: http://forum.kartracing-pro.com/index.php?topic=196.0)
for 3ds your first step is found here (http://forum.kartracing-pro.com/index.php?topic=3047.0) this is complicated at first but when youve done it a couple times you'll realize thats its not as hard as you thought.
Hope this helps feel free to ask any other questions
Quote from: Marco Dakic on May 22, 2015, 03:49:31 PM
Blake absolutely have right, DRKarter want always respect but he insult every newbie so wtf ...
This forum is free to ask, so if i would ask 10000000 Times for a track, it will be ok.
This Forum gets Dead because people like you attack everybody and they dont try to ask other things because they so afraight.
Sorry for my Bad englisch