• Welcome to Kart Racing Pro Official Forum. Please login or sign up.
 
April 19, 2024, 04:55:27 PM

News:

Kart Racing Pro release13e available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Robin Mayer

1
In Assetto Corsa there is a launcher called https://assettocorsa.club/content-manager.html

Is there something similar for KRP?

If not would it be possible for me as a software engineer to make something like that by myself?
2
Support / Poor graphics at 4k High Settings
June 30, 2019, 07:08:51 PM
Hello,

after a long time I came back to drive some rounds. I own a 28 inch 4k monitor. So I turned up resolution, antialiasing and graphics to the maximum. Question: Is this normal?

Here's are the screenshots:






3
Racing / Re: LGM Chamionship
June 24, 2016, 04:14:42 PM
Im interested at this championship. Please :)
4
Sry I didnt thought about that.

But maybe Krp could move karts by Position datas from an textfile?
5
General Discussion / Server for playing with KI
May 29, 2016, 12:23:39 PM
Hello Forum,

I'm back at Kartracing Pro now. Some of you maybe remeber me for things like the RKS Analyzer tool or paints. As I downloaded Kartracing Pro again and played some rounds I thought about how nice it would be to have some KI players for more fun offline because most of the time there is nobody online.

So I thought about online driving works. My "plan" was it to create a server which sends the position and direction to the game and the game creates a kart at this point. In this way a KI would be possible. Then you need a program which sends new position datas every 10 ms to the "server" and I wanted to write it. But how can I send this data from a server to the KRP game? I know this seems impossible but I thought if people managed to get direct data for data analysis from the game you can also send on of them. Could anybody help me with that?

Maybe I'm totally stupid and maybe I think completly wrong but I think that this could be a nice addon.

So if anybody, who knows how the servers and game works at this way would help me we could do a cooperating project.

As always sorry for my english. :)

Greets Robin Mayer
6
Hello Piboso,

Im excited what programming software you use for Krp?

Greets Robin
8
oke thank you :) and rpm for each engine? would be great to know too! :)
9
Hello community,

can PiBoSo or anybody do a table for values like the optimal tyre temperature, which engine at what rpm works fine and what engine temperature is opimal?

Would be nice to see because there are so many open questions.

Greets Robin Mayer :)
10
Racing / Re: Events
October 28, 2015, 03:20:09 PM
The season already started but its a funny competition and we had two nice races at the first race day. So if you want you can join the RMC MMC.

Website + Register at: RMC-MMT.jimdo.com
11
I can show you the part of code that splits the beacons and get the differences (lap times) if it helps you in a way?
12
Thank you guys..do you already tried ti start it? I know from Mr. Vevilla that it works for him.
14
Plugins / RELEASE: RKS Analyzer 1.0.0.0 (First version)
October 19, 2015, 02:04:37 PM
Hello guys,

today is the big day: The RKS Analyzer is released.

Downloadlink: https://www.dropbox.com/s/etn3972eeuu1y6a/RKS%20Analyzer%201.0.0.0.zip?dl=0
How to install (tutorial): https://www.youtube.com/watch?v=vLtkqh_3Q4c

It's the first version. Tell me if you use it and works fine or report problems you have. You can also write to the support!


Greets Robin Mayer
15
The csb was recorded online. Ingame it shows a 44.4 and the csv data shows 43.97.

I get the times from the beacon markers. I take a beacon marker, take the next one and then I do the second one - the first one.

Example:

Beacon1: 4 seconds
Beacon2: 21 seconds

21 - 4 = 17 seconds (lap time)