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Quote from: Birel-Rotax 42 on January 08, 2015, 05:00:10 PMohh thanks Birel-Rotax42 I did not rename the tga file
I haven't dxperimented around with the placement. As of now, I put my suit (driver.tga) in the folder that I am exporting to a .pnt file and then just use that as the kart suit. I don't know how to put the suit in for "suit selection" so when I return home I will work on that. Maybe a folder named "suits" and inside a folder called "paints"? I have no idea.
Quote from: Cory_Hayes on January 05, 2015, 07:53:55 PM
1. That is not the official Deadly Kart
2. You need to redo the nassau Panel
3. I have been working on the official one, not one that was custom made for someone for Supernats
( Sorry for being a Taddzy) + Steering wheel colours are messed up, because I was messing around with it for another kart and had it in the folder and it is the first version, so I need to obviously fix stuff up.
Quote from: Birel-Rotax 42 on December 23, 2014, 11:35:15 PM+1
Would it be possible to manipulate grip in a way similar to Nascar Racing 2003's implementation for future builds? My suggestion is that setting grip, you name the object (example: TRKASPH) and in a text file similar to shaders, input a grip level from 0.0 to 4.0. That way, we would have many more grip levels available to us and a better opportunity to hone in track grip levels to a good and realistic setting. With that, I think it would be helpful to also have a piece in that file that determines the speed/factor that grip builds up independent of the groove multiplier (some tracks rubber up quicker than others because of the surface). Would this be even remotely possible? Also, PiBoSo, on a scale from 1-10, 10 is highest, what grip level is ASPH, BASPH, and CASPH? I understand CASPH is less grip, but is it exponential, fractional, logarithmic, or just purely half of the previous grip level? Thanks, and I look forward to Beta 12 and beyond!
Quote from: dibu on December 26, 2014, 08:53:05 AMOMG thank you so much dude !!!!!!
Try it here: http://forum.kartracing-pro.com/index.php?topic=4785.0