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Messages - DjFIL

31
Support / Re: 3 screen mode
March 06, 2014, 07:27:35 AM
http://forum.kartracing-pro.com/index.php?topic=581.0

Advanced settings can be found in the documentation thread linked above.  helps with angle of side screens and getting true to life FOV.
32
General Discussion / Re: Best Racing Wheel
January 08, 2014, 06:13:33 AM
Love my Fanatec GT3 RS V2 w/ CSR Elite Pedals.  If I had to keep only one part... it would be the pedals.  They're really great.
33
Track Editing / Re: Simple indoor layout creation?
December 21, 2013, 08:48:10 AM
Unfortunately it is no where near as easy as LFS to make layouts.  But it is possible.

Someone first would need to make a wide open parking lot, or concrete slab (indoor or outdoor).  With that created it would be somewhat easy with the editor to first place objects (cones, hay-bales, etc) to create the walls, and then draw the layout (center line, with checkpoints, etc).

See http://tools.piboso.com/index.php?topic=7.0 for details.  The section "Add Objects to block off alternate layout routes" would be regarding placing objects... but I don't think the max object number is as high as LFS.  Objects can be easily taken from the original KRP tracks, or you could make your own objects (longer wall sections, etc).  And then "Create a Center Line" is what would define the actual layout/path of the track.
34
Wow, its super short and tight.  Any recommended Karts?  First tried the Mini 60.  Guessing that would be the most appropriate.
35
Nice!  Totally trying this out tonight when I get home.  Love the indoor tracks.
36
Suggestions and wishlist / Re: Rider Ejection if flipped?
December 08, 2013, 02:08:55 AM
Hey PiBoSo... Any chance on seeing this?  You have it in GP Bikes.  Shouldn't be difficult to include in KRP.
37
General Discussion / Re: Kart Racing Pro beta10b
December 01, 2013, 05:15:21 PM
Quote from: PiBoSo on December 01, 2013, 10:26:50 AM
Quote from: DjFIL on December 01, 2013, 07:57:56 AM
http://youtu.be/pjOUTDQsFbI

Not sure if the issue was never found/fixed... or if it's returned in KRP 10b.  It's the very odd wobble stop after a big sideways slide.  How to embed video?  And sorry for quality.  Couldn't figure out direct feed recording using nVidia ShadowPlay... not sure if that works with KRP actually.

This is a limitation of the tyre model. It only happens when the tyres are going perfectly lateral.
Oh I see.  Something on the looking for a fix list... but I'm guessing low priority as it's probably pretty rare.  And that's fine.
38
General Discussion / Re: Kart Racing Pro beta10b
December 01, 2013, 07:57:56 AM
http://youtu.be/pjOUTDQsFbI

Not sure if the issue was never found/fixed... or if it's returned in KRP 10b.  It's the very odd wobble stop after a big sideways slide.  How to embed video?  And sorry for quality.  Couldn't figure out direct feed recording using nVidia ShadowPlay... not sure if that works with KRP actually.
39
General Discussion / Re: Kart Racing Pro Beta 10
November 19, 2013, 05:34:37 AM
Just tested the new framecap option PiBoSo mentions in the core.ini documentation thread.

[framerate]
cap = 120


I tried 120 frames (makes sense for 60hz monitors)... the frame rate readout in game shows 125.  Tried to bump it down to 115... game still shows 125.  Any ideas?
40
Plugins / Re: Apple device Dashboard
November 18, 2013, 01:56:49 AM
Not sure if an APP issue or a KRP reporting issue.  The KF3 when used with the app, the gauges only display up to 12000 RPM, but the digital readout (on app and in-game) show all the way up to the limiter at 14000.  Otherwise, still happy I switched to this app.
41
Documentation / Re: multi-monitor
November 16, 2013, 08:47:12 PM
Just switched from my old mismatched setup, to matching 24" triple screens.  Awesome!  Just wanted to share my settings.

With nVidia Surround enabled.  In game selected my bezel corrected resolution (5890x1080).

With the monitors.cfg, I found out that I had to omit the outside monitor information, and only provide details about the middle screen.  This is likely because with nVidia Surround enabled, it reports it as one large display.  But without the monitor.cfg settings, the FOV and warp (for side screens) did not look correct.

primary
{
   screen_distance = 762
   screen_width = 533
   screen_height = 297
   width = 559
   height = 348
}

global
{
   angle_x = 30
}


Picture of the results: http://imgur.com/hRI2pA9

Updated with correct stats and a picture.
42
Plugins / Re: Apple device Dashboard
November 11, 2013, 07:05:40 AM
Just switched from iHUD for iRacing to your app.  Works great and love that it supports multiple games in one app.
43
Tracks / Re: Help: Autokomerc (FIA Approved) WIP
November 11, 2013, 06:57:16 AM
Looks amazing.  Will be awesome to have in KRP.
44
Track Editing / Re: Sepang International Kart Circuit
November 08, 2013, 04:19:43 AM
Wow.  Awesome job.  Even if it stays like this, it's easily one of my top tracks in KRP.  Really look forward to seeing the final release.
45
Track Editing / Re: buckmore park
October 31, 2013, 04:44:49 PM
Not released yet.  Watch this thread: http://forum.kartracing-pro.com/index.php?topic=2996.0