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April 27, 2024, 01:23:17 PM

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Kart Racing Pro release13e available! :)


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Messages - Schwoni

61
Media / Re: really good race kc3 lonato
September 21, 2012, 11:39:47 PM
+1 i would suggest for beta7 start rules, who bump the guy infront at 4th time DSQ
62
Setups / Re: Losing engine power every lap
September 18, 2012, 06:43:10 AM
engine temp too hot  pr too cold, should be like starting temerature, so 60° or 50° depend on class
63
Track Editing / Re: Liedolsheim Beta 2 Released
September 17, 2012, 06:07:14 PM
i use very low textures, only gras and asph are HR, all that 3d object, all that 3d poles from fence and i only have 40000 polys, i have no problems with fps. tires are not collidable, i used 3 polys to make that whole tirewall collidable, too.
64
Track Editing / Re: Track creation guide
September 16, 2012, 06:40:24 PM
don`t know what is it for? it is in .ini
65
Track Editing / Re: Liedolsheim Beta 2 Released
September 16, 2012, 05:24:35 PM
some guys bleated about missing yellow line, so updated and made it ready for race, S/F line, Yellow line/ traffic lights and for nice rain races puddles added.
Please download again!
66
Track Editing / Re: Track creation guide
September 16, 2012, 05:09:59 PM
piboso could you please explain this line in trach .ini file?


[race]
defaulteventlaps=30
reflaptime=45

defaulteventlaps, so we drive at 100% race length 30 laps right?
and what is reflaptime for?
67
Track Editing / Re: Track creation guide
September 16, 2012, 03:18:09 AM
is there no chance to make an alpha channel texture able to receive shaddows?

69
General Discussion / Re: Which Is Faster FS250 or KC1
September 14, 2012, 06:14:39 PM
kc1 is faster, FS is easier to handle.
70
Support / Re: 3D Vision doesn't work with KRP
September 14, 2012, 12:16:50 AM
Maybe dibu could say something, he told me some day that krp in 3d is fun :) so it should work but don`t know which way.
71
Track Editing / Re: Liedolsheim Beta 1 Released
September 13, 2012, 10:54:29 PM
i will try, ATM i use no background it haev transparency.
72
Track Editing / Re: Liedolsheim Beta 1 Released
September 13, 2012, 10:03:57 PM
Quote from: EVO on September 13, 2012, 09:49:21 PM
Getting better with every day.  I'd like to see more treeeeeeeZ though

trees follow, first need photos and that will become taken at weekend. Can`t find similar textures.
73
Track Editing / Re: Liedolsheim Beta 1 Released
September 13, 2012, 09:22:47 PM
Beta 1 released ;) enjoy!
74
Suggestions and wishlist / Re: engine getting old
September 12, 2012, 06:57:14 PM
-1

only make sense for 100ccm this work after running in 4-6 hours, depend on track, rpm and how hard u drive, much fullbrakes are hard for engine, from 20.000 rpm to 0rpm and back to 13.000 is very hard for it.
so a random principle would be fine after 4-6 hours that stop engine AND achsle. And then the we need 3 engines in garage. also that 4-6 hours should be saved in profile, so that if u drive 4 days every day a hour that it break at 4th day for example, so save running time of engine. that would be fine and realistic, also different damage like, bent rear achsle if use soft achsle and ride a curb very hard or crash into wall that the whole kart wobble if u continue driving, flying front tires if u drove X times hard over high kurbs, broken sprockets and chain and so on... all what can happen or what happen most suddenly if u don`t need it :D  would be fine and very realistic, my opinion. that watercooled engines aren`t that sensitive like a direct drive 100ccm, they have limiter and clutch so that make not much sense, only that damage of different parts.
75
Documentation / Re: Dedicated server
September 12, 2012, 06:46:42 PM
u can use windows server 2003.
and pc haven`t to be good for just running a server, only ur internet ;)