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Messages - Schwoni

31
Track Editing / Re: Track Request: German Tracks
December 05, 2012, 12:14:25 AM
Quote from: robinpower on December 01, 2012, 03:04:33 PM

dibu schrieb: "Liedolsheim ist in Arbeit, der Rest wurde nie veröffentlicht. Marco Dakic hat einige der Strecken für rFactor gemacht, aber nicht nach KRP konvertiert."

Hallo!

Ich war so frei und habe vor Wochen schon Mario Dakic angemailt und ihn gefragt, ob er evtl. Oppenrod und/oder Wittgenborn für rFactor hat. Leider bis heute keine Antwort von ihm. Weiss vielleicht jemand, ob er noch lebt? Und falls ja, dann hat er wohl keine Lust gehabt, zu antworten. Schade, mein Bambini würde sich sehr freuen, wenn er in der Winterzeit auf diesen Strecken am Rennsimulator über könnte. Er hat schon Kerpen und Hahn (rFactor) und beide sind ganz toll!

Weiss jemand, wie man an diese beiden Strecken (Oppenrod und Wittgenborn) gelangen könnte? Falls es die nur für KRP geben sollte, würden wir auch diesen Simulator kaufen, allerdings hat sich der Sohn an den 3-Monitor-Betrieb (rFactor) schon sehr gewöhnt und ist nicht mehr so scharf drauf, nur an an einem Monitor zu fahren ...

Danke im voraus,
Robin

Kurze bemerkung am rande, KRP kann man auch auf 3 screens fahren und es ist um klassen besser als jeder Rfactor mod den ich gefahren habe. Also lohnt die investition aufjedenfall ;)
32
Track Editing / Re: kerb problem
November 26, 2012, 08:24:27 PM
flipped polys or double material is the problem. remake them! all other kurbs are fine?
33
General Discussion / Re: Kart Racing Pro beta7
October 09, 2012, 10:36:58 PM
i have the same, i think that`s because we see tire marks and dusk of the other drivers. In lonato i have 80 fps alone, and with 4-5 guys in screen 30. But if u disable shaders, or lower graphics it should work better.
34
Media / Re: first try of airbox
October 08, 2012, 08:23:06 PM
yeah, minecraft version xD
35
General Discussion / Re: Kart Racing Pro beta7
October 08, 2012, 06:36:42 AM
Quote from: PiBoSo on October 06, 2012, 10:05:09 PM
- There was a bug that prevented some PKZ files from being loaded. Hopefully it is now fixed.

Now it work again, also in Win7, fine :)
36
Documentation / Re: Dedicated server
October 07, 2012, 08:46:12 PM
+1 it would be interesting to know what we could do with live timing
37
Other Addons / Re: EVO's Airboxes
October 07, 2012, 08:43:37 PM
he put his finger inside that hole xD

use a specular map for it!
38
Racing / Re: Trainer
October 07, 2012, 03:11:24 AM
i think so. lonato file now, too
39
Other Addons / Re: EVO's Airboxes
October 07, 2012, 02:52:07 AM
nice work :)
40
Racing / Re: Trainer
October 07, 2012, 02:50:55 AM
done
41
Racing / Trainer
October 07, 2012, 02:31:21 AM
Here a trainer files for you to practise, 100 ccm ;)

Paste here:
C:\Users\urpcname\Documents\PiBoSo\Kart Racing Pro\trainers
put all .trn files in that one folder, krp know which trainer is from which track.

choose escourse 100ccm in testing mode, in track menu choose trainer, and load that file. You will have my lap saved and i drive infront of you then. it look like normal kart but is not collidable.
It is not important which class you choose, you also can try to beat it with shifter. I always drive with 100cc. Have fun ;)

100cc schwoni.trn is from Es Course.
42
Other Addons / Re: Bodykits
October 06, 2012, 11:24:02 PM
give me 2 weeks and remind me pls xD
43
Other Addons / Re: Bodykits
October 06, 2012, 11:09:59 PM
yeah ok, evo you have done some time ago a aircooled engine, could you try to get it ingame? should work same way.
44
Other Addons / Re: Bodykits
October 06, 2012, 11:05:24 PM
Mod till it crash the fps^^ i used 8000 polys for a tire in gp bikes and it haven`t decreased the fps.
45
Other Addons / Re: Bodykits
October 06, 2012, 10:54:54 PM
Quote from: EVO on October 06, 2012, 10:49:28 PM
which historic one.  i was gonna fo these


no that is almost the one from birel, i mean really historic^^ no plastics, so empty model and done.