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April 24, 2024, 06:12:29 PM

News:

Kart Racing Pro release13e available! :)


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Messages - Schwoni

17
General Discussion / Re: Kart Racing Pro beta8
March 24, 2013, 11:09:27 PM
i use it on fastest part of track, like u posted there. i`m round about 20.000 rpm then
18
General Discussion / Re: Kart Racing Pro beta8
March 24, 2013, 11:02:21 PM
sure, i drive that engine aircooled in real so i know how to use it ;)
19
General Discussion / Re: Kart Racing Pro beta8
March 24, 2013, 10:57:44 PM
i tried carb2 now and choke every 1 or 2 laps all was fine, forgot that choke and broken :) made me almost 0.2 sec faster.
Carb 0 and 1 is impossible to drive because 1 choke is not enough in a lap or it always broke on straight at hiogh rpm, but that`s good. I have to try that in different weather settings.
Till now i have to say it work really fine :)
20
General Discussion / Re: Kart Racing Pro beta8
March 24, 2013, 10:05:09 PM
i drove with f100 now, does choke work now? i used carb:2 and 3 laps with choke all was fine, after that 3 laps an no choke and on straight engine broke^^
21
General Discussion / Re: Kart Racing Pro beta8
March 24, 2013, 03:00:38 PM
a private kart is really easy to steer, rental karts are so hard because they are like tanks and most bended. Sure u feel the street in corners but not that the wheel move much let or right, don`t know how to explain good in english, sry
22
General Discussion / Re: Kart Racing Pro beta8
March 24, 2013, 02:43:27 PM
i have no problems with FFB
23
General Discussion / Re: Zuera Outside Curbs?
March 24, 2013, 11:46:51 AM
3D Modeled curbs ;)
24
General Discussion / Re: Kart Racing Pro beta8
March 22, 2013, 11:00:51 PM
what about tire pressure? with shifter 0.4 bar or 1 bar it`s the same problem.. 3 laps and 120 degrees so undrivable.
25
General Discussion / Re: Kart Racing Pro beta8
March 22, 2013, 06:28:59 PM
i used now: ackerman= min, steer ratio= max and caster 12 it feels much better now. Almost 1 sec faster but if the klart start drifting still very difficult to handle.
26
General Discussion / Re: Kart Racing Pro beta8
March 22, 2013, 04:03:13 PM
tested a few laps.... i feel wierd physics, i feel more grip but also it is understeery. If i drive through a curve it understeer but a bit later it suddenly oversteer so massive and fast, then i try to countersteer and it is also so sensitive, it feels like maximum grip on front and like ice on rear axle then. same at full braking, turn the wheel while full braking 1mm and u spin like a maniac. First impressions, more later...
Someone else this problems?
27
General Discussion / Re: Beta8 WIP
March 12, 2013, 02:57:03 PM
Moderator, are you here? :D
28
Track Editing / Re: problem Kerb
March 05, 2013, 09:43:28 PM
@ GhostriderPL

the problem of the slippery curbs is the 3d shape, in kerpen for example also the .trp file is exported with 3d shape curbs. That make it slippery!
Piboso explained in reply # 15. I was at beginning of my modding career and didn`t knowed that. So it is like it is there.
Another "problem" in my opinion is that chassis friction or resistance if it scratch on ground is much too much in krp, my opinion.
Since beta 7 the axle lift is so extreme easy, i drive in KRP like in real, short and fast steerings, so the kart jump in corners without much drifitng. "anstellen"
You know what i mean, and since beta7 the rear axle lift that much in fast and hard corners, like in lonato that 90° right ( the first one) that the kart scratch with front chassis on ground and i overroll always -.-
That annoyed me so much that i stopped driving Beta 7 after 2 days. I hope Beat 8 will be better again, that i can come back :D
29
Track Editing / Re: Track creation guide
February 28, 2013, 07:15:12 PM
or you missed to check that 2 checboxes before export?
30
Track Editing / Re: Track creation guide
February 25, 2013, 06:42:36 AM
for groove you only have to generate a surface in tracked and it should work. Use the latest tracked and it should work. noneed textures, normally.