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Messages - T.J. Koyen

16
Bug reports / Re: Grip on the rear
June 09, 2011, 06:24:06 AM
Ghostrider,

I think it must be taken into consideration the levels of grip in the sim. Like you said, the conditions you drive in require a setup that is a certain way to achieve certain handling. I typically do the same thing as you do when there's lots of grip in the track. But you have to think of it in terms of the inside rear wheel lifting rather than the amount of grip you have. The main thing is that you are trying to get the inside rear to lift so that you can corner. In reality, a soft axle can do this or a hard axle can do this, but it is fully dependent on the track conditions. The track's grip level dictates what axle you use obviously.

For example, sometimes a stiff axle (which generates a stable, quick lift of the inside rear in high grip conditions) can make the kart too free if you are getting too quick of a lift on turn-in. In this instance, a soft axle could slow that lift down and make it so you don't lose traction and have to counter-steer mid-corner. That is an instance where a soft axle would give more "grip".

Sometimes if you are over-flexing the soft axle, it will cause you to have oversteer because you are getting too much lift and flex and not enough side bite because you have less of a "spring-rate" on the outside rear tire (less force on the outside rear because of the softer axle absorbing some weight transfer). If you put a stiff axle in, it'll take away some of that flex and settle the rear down, making it feel like you have more "grip" because you aren't overloading the outside rear tire and you are generating enough sidebite because of the increased "spring-rate" so you take away oversteer.

So in summary, I believe that the sim uses fairly low grip levels, which makes your changes contrary to what you experience in real-life Ghostrider.
17
Paints / Re: Energy corse
June 04, 2011, 04:51:35 AM
Beautiful! Energy has always had a nice looking kart.
18
Support / Re: Logitech MOMO Force Feedback
June 02, 2011, 11:42:21 PM
Can I revive this? I just got a sweet deal on a Logitech Momo and couldn't pass it up. Of course I tried to use it in the sim immediately and no force feedback... My old $20 Logitech Driving Force had the same issue but I assumed a quality wheel like the Momo would be okay. I can't even select the Enable box for FF. Any ideas? Am I stuck using a wheel with no FF this whole time? Makes driving pretty difficult...
19
Paints / Re: Maranello 2011
June 02, 2011, 03:27:37 PM
The CRG already has that prism gradient on the nose. You just have to make it a chrome looking gradient. It wouldn't be active, as in, it wouldn't reflect what was around it, but you could make it look like chrome with gradients.

Also, I raced that race last year ;)
20
Paints / Re: NOWA kart
June 02, 2011, 03:26:31 PM
Looks really good, thanks!
21
Paints / Re: Maranello 2011
June 02, 2011, 07:03:25 AM
That's awesome looking! Well done! I hadn't seen this new kit yet so that's cool. It'd be cool if someone did their white and chrome kit...



MMMmmmmeeeeowwww  ;)
22
Good points. However, I wouldn't recommend adding the hand choke gesture unless it actually was functional. I don't want to just choke it to look cool. And I'm pretty sure there's a lot of technical data that has to be integrated to full simulate the engine and the actual detonation of the fuel and heat relationships to make it realistic when choking. Unless you just make choking the engine drop the temp a few degrees.  :P But without proper carb tuning, choking the engine seems pretty useless since we can't run it extra lean anyway.

I read on Kart Sim's (sorry for bringing it up Piboso!) blog about how they fully modeled the engine to almost 100% realism so you'll be able to adjust the carb and see results in your exhaust gas temperature as you would in real life. Pretty impressive stuff. They've got a team working on their sim though, where Pib has just himself. Also their sim isn't released yet and has been in development for years so who knows what is actually going on there.
23
Off-Topic / Re: Alfano or Mychron?
May 31, 2011, 08:59:49 PM
Quote from: Aritz on May 31, 2011, 08:23:24 PM
I know Mychron 4 and it usually crashes... I was Spirit Team mechanic and we had a lot of problems with them.

Take a moment and look for unipro, I have one and I love it; easy to handle, very clear screen, a lot of info at once...



I've honestly never had an issue with my MyChrons and I've been using them since the MyChron 2 about 7 years ago, but I'm sure there are faults with each system.

I've heard very good things about the Unipro as well. The Kosmic team here uses them.
24
Off-Topic / Re: Alfano or Mychron?
May 31, 2011, 08:14:10 PM
Everyone here in the States uses the MyChron. Way easier to use, very reliable, lots of features, and not sure how it will be where you are, but the support is beyond excellent. GPS and all the data logging is quite easy with the MyChron.

You don't necessarily need a new MyChron 4 though in my opinion. The 3, 3 Gold, and 3 Plus are all really useful too. To be honest, I don't use half the new features on the 4.
25
Setups / Re: Setup guide
May 31, 2011, 06:44:16 PM
Well if the crashbars are as I've shown above, then you can run with them loosened or tight depending on how much you tight the nuts and bolts. You can loosen the nuts a bit on the side crashbars and they'll wobble more, giving the chassis more flex.
26
Setups / Re: Setup guide
May 31, 2011, 06:02:53 PM
Schwoni,

Here is a photo of the Tony Kart front torsion bar:


You can see that it isn't round, so you can twist it in the chassis to be either vertical or flat. A flat front bar isn't as stiff as a vertical front bar. So vertical front bar gives you more front grip and flat front bar gives you less front grip.

I'm a little confused on the crashbars as well. I think it refers to these:


Side nerf bars


Front metal bumper loop


Rear bumper cross (sorry for small image)

Except that we don't have rear bumper crosses like that anymore so that's why I was confused.

Hope that helps.
27
Setups / Re: Setup guide
May 31, 2011, 07:13:54 AM
Haha I was like, "fuber girl...?" but then I clicked on the link and saw her. And yeah, she's hot. hahaha
28
Bug reports / Re: Grip on the rear
May 30, 2011, 09:18:19 PM
Ghostrider calm down, no one is laughing at you.

I haven't noticed any problems with grip in the rear with the new Beta either. For me it seems like each new version the kart balance changes a bit to give MORE rear grip as others have said.

I don't believe that you have tried every setup change available. The seat adjustment like Piboso mentioned should fix your problem immediately. Don't focus on trying to get down to the same lap times you had in previous Betas. You may never get there if the handling has changed slightly with each update.

Your setups will need to be redone probably to adapt to the new tire parameters. Or you may need to adjust your driving style like any driver would in real-life when there is a change in the tires.
29
Setups / Re: Setup guide
May 28, 2011, 03:59:15 AM
30
Setups / Re: Setup guide
May 27, 2011, 04:21:50 PM
Here it is. Hopefully it applies to KRP as well as it has so far in real-life!

http://www.megaupload.com/?d=09DHA2NL