You only need the exterior, and it dont have to be very high poly
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote from: Cory_Hayes on February 20, 2014, 02:53:21 PM+1
Just a few things that could improve things with KRP:
The Ability to bend side pod bars up and or down - So if you were to go sliding into someone, your side pod would bend up, with the bar, instead of the body work just falling off, because in real life, how often do you really see side pods falling off when you clip a wall? and quite often you will see bent side pod bars
*not too sure about this one, it is kind of already there, but could be a bit better* - Rear bars half dropping off - if you got some ones nose cone stuck between your wheel and rear bar and pulled it on the one side, you would be able to see it dragging or something along the lines of that.
Rubber marks on sticker kits - It would be awesome to be able to see rubber marks and stuff on sticker kits, it would just make it more realistic.
Bent Axles - I know it would be kind of hard, but the ability to bend axles would make the game a lot more interesting, so people didn't just smack curbs, and if they do, and land wrong or what ever, they would have to drive with a bent axle ( until they go back to the pits).
Make it harder to bend spindles/stub axles - They bend way too easily D: The only time I have ever bent one is when I have full on slammed into a stopped kart, other wise, I have never bent on by just tapping another kart, its a bit ridiculous in krp how exaggerated the damage is on the object.
This is more of a setup thing, being able to change hubs, front and rear, it would make setting up the kart a lot more interesting .
That is all I really have for now. I do understand that there are more important things than this ( like netcode ) but if it is going to be a sim, in the end, it will need these things, Im sorry PiBoSo if in some way this offends you, but it just has to be suggested or put out there again .
Cheers.
Quote from: Racertimm114 on February 07, 2014, 04:53:12 PMNo Top Kart will be skin maybe a template is the white paint that you use to make skinsQuote from: LauZzZn on January 30, 2014, 06:47:03 AMQuote from: DRkarter97 on January 30, 2014, 04:56:42 AMI gonna release a template with the release of the bodywork
hey lauZzZn do you tink you could release a template for this?
Will it be TopKart
Quote from: SimRacer on January 16, 2014, 02:58:36 AMThis is what i want to say, piboso dont have to make an alpinestars suit what i mean is that the community could make it, piboso only have to make the option in the game
I think I understand the question. It would be nice if those items could be separate skins so that you can mix and match them in the game as a driver configuration. The licensing problems for the game creator would be avoided simply using the same method that was used for the kart designs (generic, unbranded liveries), leaving it up to the community to create custom ones that are branded.