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Messages - fmaisonnave

61
Other Addons / Re: Making an engine
February 20, 2014, 11:43:30 PM
You only need the exterior, and it dont have to be very high poly
62
Quote from: Cory_Hayes on February 20, 2014, 02:53:21 PM
Just a few things that could improve things with KRP:

The Ability to bend side pod bars up and or down - So if you were to go sliding into someone, your side pod would bend up, with the bar, instead of the body work just falling off, because in real life, how often do you really see side pods falling off when you clip a wall? and quite often you will see bent side pod bars :)

*not too sure about this one, it is kind of already there, but could be a bit better* - Rear bars half dropping off - if you got some ones nose cone stuck between your wheel and rear bar and pulled it on the one side, you would be able to see it dragging or something along the lines of that.

Rubber marks on sticker kits - It would be awesome to be able to see rubber marks and stuff on sticker kits, it would just make it more realistic.

Bent Axles - I know it would be kind of hard, but the ability to bend axles would make the game a lot more interesting, so people didn't just smack curbs, and if they do, and land wrong or what ever, they  would have to drive with a bent axle ( until they go back to the pits).

Make it harder to bend spindles/stub axles - They bend way too easily D: The only time I have ever bent one is when I have full on slammed into a stopped kart, other wise, I have never bent on by just tapping another kart, its a bit ridiculous in krp how exaggerated the damage is on the object.

This is more of a setup thing, being able to change hubs, front and rear, it would make setting up the kart a lot more interesting :).

That is all I really have for now. I do understand that there are more important things than this ( like netcode ) but if it is going to be a sim, in the end, it will need these things, Im sorry PiBoSo if in some way this offends you, but it just has to be suggested or put out there again :).

Cheers.
+1
And an update for the karts,  because the tony and birel have old steering wheels, and improve the physics to be a really good kart sim
63
You have to paint it one by one with material editor, for painting quickly 
ex: select a part of the grass
Right click
Select similar
And put the grass texture over the selection
;)
64
Other Addons / Re: CIK17/FP7 WIP
February 07, 2014, 05:42:01 PM
Quote from: Racertimm114 on February 07, 2014, 04:53:12 PM
Quote from: LauZzZn on January 30, 2014, 06:47:03 AM
Quote from: DRkarter97 on January 30, 2014, 04:56:42 AM
hey lauZzZn do you tink you could release a template for this?
I gonna release a template with the release of the bodywork

Will it be TopKart ::) ???
No Top Kart will be skin maybe a template is the white paint that you use to make skins
65
Great Work! Thanks to put my battery ;)
66
Suggestions and wishlist / Bahrein
January 29, 2014, 03:56:30 PM
I think that Barhein that is one of the best kart tracks in the world or the best one, PiBoSo should make it for the final release and incorporate the night races, please dont say make it yourself, i want to have more PiBoSo tracks :D
67
Quote from: SimRacer on January 16, 2014, 02:58:36 AM
I think I understand the question. It would be nice if those items could be separate skins so that you can mix and match them in the game as a driver configuration. The licensing problems for the game creator would be avoided simply using the same method that was used for the kart designs (generic, unbranded liveries), leaving it up to the community to create custom ones that are branded.
This is what i want to say, piboso dont have to make an alpinestars suit what i mean is that the community could make it, piboso only have to make the option in the game
68
What i want to say is that we could make the skin separately and choose different suits,different gloves and different shoes in a skin, for example i could use the Tony Kart skin but with a alpinestars suit,, or a sparco. ;)
69
Yes i know but it would be great that you could choose the suit, not to have to make the skin. I only put an example in the previous post
70
It could be great that you could choose gloves boots or suit separately, Ex alpinestars boots, tony kart suit and sparco gloves.
71
Track Editing / Re: AKPS Comodoro Rivadavia
December 26, 2013, 12:37:16 AM
Update: Some Fences done , Kerb textures,etc

72
Track Editing / AKPS Comodoro Rivadavia
December 23, 2013, 08:37:59 PM
Hi Guys! It is my first track for KRP, it is located in argentina and it will host the first race of the argentinian championship, its is WIP but i will be posting some photos of the progress of the track


73
Plugins / Re: AndroidDash
December 19, 2013, 05:37:15 PM
Hey dibu i think that new overlays would be amazing for the app like mychron4,  unipro, alfano,etc,  but it is a great app, very good job
74
Other Addons / Re: Rotax Mini Max Question
December 09, 2013, 10:19:45 PM
Hey corrie why dont you release it? You will post the full pack? Because i want to drive this beautiful mod
75
Suggestions and wishlist / Re: Stats per Driver
December 06, 2013, 12:46:01 AM