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March 29, 2024, 06:18:43 AM

News:

Kart Racing Pro release13e available! :)


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61
General Discussion / Re: Kart Racing Pro beta2
March 06, 2011, 07:59:46 PM
Quote from: Racehard on March 06, 2011, 06:58:27 PM
But I think the profiles aren't compatible anymore, just make a new one with the same name as the old one (because of online timing).

You will need to copy your profiles folder to

My Documents\PiBoSo\Kart Racing Pro

All settings are now saved here, not in the installation folder!

Records aren't affected by your profile name, as records are linked to your licence key (and whatever name you used to register on the records page)
62
General Discussion / Re: Kart Racing Pro beta2
March 06, 2011, 11:35:02 AM
Also, you might want to save things, for example:

licence.ini
profiles folder (so your options are saved)
tracks folder (if you have installed new tracks)
karts folder (if you have kart paints)
driver folder (if you have driver paints)

You will need to copy license.ini and your profiles folder to My Documents\PiBoSo\Kart Racing Pro (all settings are now saved here)
63
Quote from: Schwoni on February 23, 2011, 07:34:19 PM
Now i deleted the sky, but in game there is no sky. Where i get the sky?

You can copy clearsky.edf, cloudysky.edf, rainysky.edf from Lonato. Or you can make your own of course, by exporting your skydome from max as type 'mesh' (in the exporter options)
64
The quickest and easiest way to fix it is to add a turbosmooth modifier to the track surface object. The turbosmooth modifier will increase the mesh resolution by 4x and also smooth out the surface.
The downside is that you will have small holes where the track meets the grass - but it's not a big problem, and can be fixed with a little more work.
65
Quote from: andri on February 17, 2011, 07:08:34 PM
I tried the amay rfactor version and it's not bumpy like this, so I think it's because of KRP physic. I will try to redo the surface only when I have free time, because I'm working on a new track now.

If you're using MAX, to start with try adding a turbosmooth modifier to the track surface, see if it improves things.
66
Track Editing / Re: Track creation guide
February 09, 2011, 12:04:53 AM
Quote from: Racehard on February 08, 2011, 03:59:54 PM

can you pls tell us how we can create puddles which occur at random spots on track? (If we just paint a puddle onto the rain texture, it will be all around the track in regular distances which is not what we want to achieve)...
And how do puddles have to look like in the rain texture?


To create 'random' puddles on the track, you need to create a puddles texture tga, and secondary UV channel for the tarmac & concrete surfaces.
The puddles map needs to be in the tga alpha channel. For this example, it should be tileable. White areas of the map are reflective, black areas are not reflective.
In 3DS MAX, select all your track surface objects (TRKASPH, TRKCONC, etc) and assign a UVW Mapping modifier.
In the UVW mapping parameters, select Planar. Set length & width to 15m x 15m. Make sure Map Channel is set to 2. By using channel 2, you will not affect your current texture mapping, which is on channel 1.
In the Material Editor, you must assign your puddles texture to the Specular (or Glossiness) map slot of all materials that you want to have reflections.



Click on the puddles texture (seen here in the glossiness map slot), and in the Coordinates section change it to use Map Channel 2.
That's it. Export your .map file and you will see wet puddles in rainy conditions.
67
Track Editing / Re: Magescq - France (BETA!)
January 23, 2011, 01:03:42 AM
Really nice video there. Great to see a direct comparison with the real track :-)
69
Paints / Re: Paint creation tutorial
December 09, 2010, 10:15:02 PM
When you open your .pnt file with PaintEd, on the left side does it say 'helmet'? Does clicking on it show your paint correctly on the right?
70
General Discussion / Re: My feeling ...
December 09, 2010, 10:06:32 PM
Really nice slow mo video :-)
Regarding the steering wheel range of motion, what steering ratio are you running in KRP? Changing from 5:1 to 3:1 makes a big difference.
71
Paints / Re: birel kart WIP.......by devotid
December 09, 2010, 09:34:45 PM
R.Pini24: Are you running the demo? Custom paints only work in the unlocked version of KRP.
72
Paints / Re: Paint creation tutorial
December 07, 2010, 08:48:58 PM
Take a look at the Tools Wiki:
http://tools.piboso.com/index.php/PaintEd
73
Support / Re: Downloading/installing instructions
December 06, 2010, 10:16:28 PM
Run it from wherever you downloaded it to, follow installer instructions. Let us all know if 'run as admin' does the trick!
74
Support / Re: Downloading/installing instructions
December 06, 2010, 08:58:22 PM
You should be able to save it to your documents folder, or desktop.
75
Support / Re: Downloading/installing instructions
December 06, 2010, 07:56:02 PM
You're probably better off selecting 'Save As' instead of 'Run'. When it's finished downloading, find krp-beta1.exe, right click on it and select 'Run as Administrator'.