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Messages - Snappe

31
General Discussion / Re: what is this track
February 09, 2012, 01:45:25 am
Quote from: Clive Loynes on February 08, 2012, 08:39:13 pm
My avatar is the first left hander after the never ending right after the start.

Circa 1965


Awesome, I didn't realise the track had been around so long. Has it changed much?
32
Bug reports / Re: driver template neck
January 14, 2012, 03:03:02 pm
Not a bug. Since the new helmet model, the neck colour is now mapped to a different texture.
33
General Discussion / Re: Beta 5 helmet
January 13, 2012, 01:05:45 am
Quote from: Racehard on January 12, 2012, 06:17:00 pm
the lower air intakes and the area around them look different compared to the gp5


It's not the gp5. It's the gp6!
34
General Discussion / Re: Beta 5 helmet
January 10, 2012, 08:56:38 pm
Quote from: Racehard on January 09, 2012, 09:22:46 pm
Quote from: Snapper on January 09, 2012, 09:17:40 pm
What is not so great about it?


It just doesn't look as real as before.


That's not very useful feedback is it? Exactly what is wrong with it?
It's this design:

Where are the problems?
35
General Discussion / Re: Beta 5 helmet
January 09, 2012, 09:17:40 pm
What is not so great about it?
36
General Discussion / Re: Kart Racing Pro beta5
January 09, 2012, 12:06:40 am
Quote from: crazymasterblaster on January 08, 2012, 11:33:32 pm
I appreciate the work going into this game but i have worse problems than beta 4 when online. It still stutters and freezes and for me online play is still impossible so will have to wait for beta 6. The game actually crashes alot more for me than before, some sort of runtime errors.


Are you sure there isn't a problem elsewhere? Everbody else seems to be having a good online experience. Have you done a clean install? Drivers up-to-date, etc?
37
The plate colours are dependant on which kart class (category) you are driving.
But you can change the number in your profile!
38
Support / Re: calibrate joystick 360 pc
January 06, 2012, 07:16:33 pm
I use a 360 pad... No problems here. What exactly is the problem? What happens when you click 'Calibrate'?
40
Track Editing / Re: Asphalt Bump Map Sample
January 04, 2012, 09:09:44 pm
It's not a good idea to use a normal map that was saved as a jpg... The jpg compression will probably make it go a bit wonky!
41
Track Editing / Re: Angerville (fr)
November 10, 2011, 11:01:50 pm
Looking really nice! I'll keep an eye on this one :-)
42
Tracks / Re: karting de joigny beta version [Released]
September 12, 2011, 05:01:09 pm
Quote from: andri on September 10, 2011, 10:43:12 pm
Is there a way to divide the asphalt and grass/gravel (the side) on the track in 3ds max?


Select the object that you want to divide. Right click and select 'polygon' from the top-left menu ('element' mode will be faster if the parts are not welded). Select all the parts that you want to seperate, right click and select 'detach' from the lower-left menu. Then give the new object a name (make sure both boxes are unticked), and click ok!
43
General Discussion / Re: KRP has a contender....
September 05, 2011, 11:48:40 am
Quote from: mdobrowney on September 04, 2011, 03:57:33 am
make kartracing-pro look like kartsim.com tracks


There you go
44
Paints / Re: frame logos locations
September 04, 2011, 02:25:39 pm
Now that's dedication... Must have taken you ages to figure out!  :o
45
Track Editing / Re: A question for modders/Piboso
August 17, 2011, 12:19:23 pm
This is a problem with the UVs. If you have this issue on your own track, you just need to move the UVs at the top of the treewall down slightly (so they are not touching the edge of the UV layout)