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March 29, 2024, 06:34:49 AM

News:

Kart Racing Pro release13e available! :)


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Messages - Snappe

16
Paints / Re: NEW Tony kart create?
October 18, 2014, 06:10:38 PM
17
Quote from: DRkarter97 on October 12, 2014, 11:52:11 PM
can you read? cause you really should use that skill to notice when this post was made, so you comment is pointless and only brings up an old topic. also if you read through this post and a few others you might realize how dumb your reply was

A bit harsh perhaps?
18
General Discussion / Re: Kart Racing Pro beta11
October 14, 2014, 04:55:21 PM
Quote from: 0bli0 on October 13, 2014, 04:41:29 AM
With a fanatec GT2 wheel and pedals  (driver 177 64 bit), pressing on the throttle or brake - the 'pressure' slowly climbs up to full.

It sounds like you have 'Smooth' turned on?
19
That's really weird, I don't understand why the wires are showing in front of the roofing.
If you want to send the model and textures I can take a look at it?
BTW you shouldn't make the whole object WLLCONC... Just the pillar should be collidable.
20
Track Editing / Re: help
November 19, 2013, 12:04:42 AM
Quote from: dhedhe on November 16, 2013, 09:09:11 AM
need help anybody  :-[
why the alpha didn't work properly on a "WLLCONC" object

Try using CK_ as a prefix in the texture name. CK_fence.tga for example. This will make the alpha edges sharp but should solve the sorting issue.
21
General Discussion / Re: Karting in a few weeks
January 23, 2013, 07:02:58 PM
22
Media / Re: Video: Lonato 6 Lap Dash w/Commentary
September 27, 2012, 12:44:07 AM
Great racing, nice vids :-)
23
Off-Topic / Re: KartSim
April 25, 2012, 03:29:17 PM
Quote from: MrShowtime22 on April 25, 2012, 07:48:31 AM
They are doing testing themselves so that they can make the beta as best as possible. That way they can release a 1.0 asap. I ment "perfect beta" as in the best experience that a beta can give.

You say this like it's something special they are doing. Every developer tries to make the beta as perfect as possible. Releasing a beta with loads of known bugs is pointless.
24
Off-Topic / Re: KartSim
April 25, 2012, 02:31:07 AM
Quote from: MrShowtime22 on April 22, 2012, 05:23:21 AM
Kartsim wants to make the beta as perfect as possible before they release it to the public. The public wants a great simulator and it will be better if they release a very good beta insted of a bug ridden beta (but released earlier).

There's no such thing as a perfect beta. The point of a beta is to find bugs... Othewise why not just go straight to 1.0?
25
Media / Re: Hotlap on Rye House
April 10, 2012, 01:02:41 AM
I'm not so sure about your line out of Infield Hairpin  :P
27
Off-Topic / Re: TrackMaker Alpha Preview
February 24, 2012, 10:24:43 PM
It's actually a plugin for Maya, so if you save the file and open it in Max, you can export to KRP too :-)
28
But if you use connect you'll have to move all the new edges by hand to make it smooth  :o

Try adding a turbosmooth modifier first... It's a bit lazy but it will be a lot quicker if you are doing it to all the kerbs!
29
Track Editing / Re: Puddles how to do them
February 09, 2012, 07:57:53 PM
I mean put the skids texture in the RGB channel and delete the alpha. So it worked?
30
Track Editing / Re: Puddles how to do them
February 09, 2012, 06:20:58 PM
Can you try making the RGB channel of the puddles blank white, and make sure that the skids texture doesn't have an alpha channel