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Messages - HornetMaX

31
Plugins / Re: Output Plugins
January 09, 2018, 09:53:35 PM
Quote from: Racer_S on January 04, 2018, 07:50:22 PM
The only difference from my old source I can see is GetModDataVersion was changed to 6, and RPM was changed from float to integer?
No, I think there's also the extra field "int m_iInvalid;" in structures SPluginsKartLap_t and SPluginsRaceLap_t.
32
Plugins / Re: Output Plugins
January 04, 2018, 05:50:19 PM
Quote from: Racer_S on January 04, 2018, 04:14:59 PM
Trying to update some of my existing output plugins for V4. 

When using the new plugin example from the website the game is crashing when clicking ToTrack.  Even with no changes to example.

Anyone else?
All my plugins work fine with v4 (no change from v3, v2, v1 and beta16, if I recall correctly).
I'm tempted to say you're doing something wrong.
33
Plugins / Re: MaxHUD
July 20, 2017, 10:17:18 PM
Quote from: dibu on June 20, 2017, 06:38:58 PM
Quote from: HornetMaX on June 19, 2017, 11:34:58 PM
v2.0.8 out (2017/06/19):

    ...

Thank you MaX, I still love your plugins. :)

Cheers dibu !

BTW, it seems to work fine with rel1/2.
34
General Discussion / Re: Modding scope?
July 18, 2017, 04:57:40 PM
Most likely you should look into another PiBoSo game named World Racing Series (WRS). It should be way more appropriate for you needs.
35
Plugins / Re: MaxHUD
June 19, 2017, 11:34:58 PM
v2.0.8 out (2017/06/19):

  • HUDSuspensions: warning sign when suspension is bottoming out + configurable threshold (not for KRP of course).
  • HUDMap: cosmetic changes (lines for finish/trap/split points, plus arrow for track direction).
  • HUDJoypad: cosmetic changes.
  • HUDRadar: cosmetic changes (flying markers are now triangular).
  • HUDHelmet: rotation factor has now finer settings (10deg steps). You'll need to redo all the settings of this widget.
36
v1.16 (2017/06/19) out:

  • Updatetd for GPB beta11, MXB beta6, KRP beta16 and WRS beta11.
  • Fix a bug in timings panel (happening "only" for MXB, KRP and WRS).
37
Plugins / Re: Output Plugins
March 22, 2017, 08:29:48 PM
Quote from: Russell Hodgson on March 22, 2017, 08:17:19 PM
Is there a screen that displays the plugins that are currently recognized by the sim?
Not that I'm aware.

Quote from: Russell Hodgson on March 22, 2017, 08:17:19 PM
As far as I can tell we are implementing everything correctly.  So I need to know if the issue is KRP isn't seeing the plugin, or if it is and for some reason the plugin isn't working as expected.
My plugin works fine so I'm tempted to think there's something wrong on your side.
38
Plugins / Re: Output Plugins
March 21, 2017, 09:15:32 PM
CTRL-V in any KRP screen shows the version number on screen.

When a plugin is not seen by KRP, most likely you're using the wrong plugin interface version.
39
Plugins / Re: MaxHUD
March 17, 2017, 09:06:08 PM
v2.0.7b out (2017/03/17):

  • Fix for invalid laps (KRP and MXB only, no change for GPB and WRS).
40
Plugins / Re: MaxHUD
March 16, 2017, 07:58:30 PM
v2.0.7 out (2017/03/16):

  • Updated for KRP beta16 and MXB beta6.
  • Show "Rumble if crashed" option in HUDRumbe only for GPB and MXB.
41
Plugins / Re: MaxHUD
February 19, 2017, 10:14:32 PM
v2.0.6b out (2017/02/19):

  • Fixed a bug (some widgets not saving position). Reported by PeterV.
42
Plugins / Re: MaxHUD
February 18, 2017, 12:09:52 AM
v2.0.6a out (2017/02/17):

  • Changes for GPB beta11 and WRS beta11.
  • No changes for KRP and MXB.
43
Plugins / Re: MaxHUD
February 16, 2017, 10:00:07 PM
v2.0.6 out (2017/02/16):

  • Notify when .ini is recreated (due to new version of .ini format).
  • v2.0.6 will recreate your .ini, you'll have to redo all the HUD settings. Sorry :)
  • Introduce profiles: you can set widget on/off status, position and options for each profile independently. Click on the small helmet button (top  right of the menu) to change the current profile. For example, you could set:

    • profile 1: all widgets off
    • profile 2: HUDMap an HUDHelmet on, HUDMap rotation off
    • profile 3: HUDMap an HUDHelmet on, HUDMap rotation on
    By default, the position of each widget is the same across the profiles. If you need a per profile position, click on the "pin" icon of the widget.
  • Improved LiveGap: should give more precise timing.
  • Changes in HUDRumble (to better suit to MXB): on top of the rumble strength and threshold, now you can specify a rumble range.

    • When the magnitude of the (high-pass filtered) CoG acceleration vector is below or equal to the threshold, the rumble speed is zero (i.e. no rumble).
    • When it's equal to (threshold + range) then the rumble speed is maximal.
    • In between the two points, it's linear interpolation.
    Said otherwise:

    • A lower threshold will make the rumble happen earlier (more often).
    • A lover range will make the rumble become stronger earlier.
    • The max strength is still controlled by the strength option.
44
Plugins / Re: Output Plugins
December 31, 2016, 05:51:57 PM
Quote from: Russell Hodgson on November 21, 2016, 11:30:23 PM
Does a plugin still need to have a .dlo extension?  We are trying to use the latest interface (data version 5 and interface version 9)  But the sim doesn't seem to see our plugin.  Any ideas?
Be sure to check that you have in your plugin all the functions that are not marked as optional in the sample code.
45
Plugins / Re: MaxHUD
December 30, 2016, 08:37:52 PM
v2.05b (2016/12/30) out:

  • HUDLean not showing in menu  :-[ (reported by philiaN).