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Messages - Flamber

31
General Discussion / Re: Kart Racing Pro beta10b
December 02, 2013, 05:03:14 PM
Quote from: PiBoSo on December 02, 2013, 05:00:52 PM
Quote from: Flamber on December 02, 2013, 04:42:40 PM
Quote from: PiBoSo on December 02, 2013, 03:53:40 PM
Quote from: Flamber on December 01, 2013, 08:48:56 AM
Don't know why,but I had no luck running the kart.exe you shared,Piboso..I am getting some ODE(not sure if this is it) and a Runtime error..At the beginning everything is fine,but when I go to the track and hear the engine sound,the game stops responding.I will just download the full install and see if it will behave better..
EDIT: Just installed the game freshly,and still have the same errors..
-ODE INTERNAL ERROR1 (something including math files)
- RUNTIME ERROR

Gonna add screens.

SECOND EDIT: Just to mention that I'm getting this error in both Testing and Multiplayer modes.Just saw the early thread..


THIRD EDIT+SCREENS: Okay,after some testing,I finally came to the conclusion that the FFB is causing the problem.Tried different variations,some of them are:

-No FFB,wheel spin set to 270*,the spin works fine. : The game works FINE
-FFB set to 50%,dead zone enabled on different degrees and also linearity enabled on different percentages : The game CRASHES
-FFB set to 100%,no dead zone and linearity set to 0 : The game CRASHES

After these experiments,I'm sure that the FFB is the problem.

Screens: http://imgur.com/a/XtQpL

I hope this will help the improvement of the software.
-Regards,Flamber.

Which kart are you using?

CRG KF1 when I was testing it,also with the KF3 in Lonato..But I think it is happening with all the karts.

Have you tried a clean install, deleting all files ( except license.ini ) in "My Documents"/PiBoSo/Kart Racing Pro/ ?

No. Gonna do it right now. :)
32
General Discussion / Re: Kart Racing Pro beta10b
December 02, 2013, 04:42:40 PM
Quote from: PiBoSo on December 02, 2013, 03:53:40 PM
Quote from: Flamber on December 01, 2013, 08:48:56 AM
Don't know why,but I had no luck running the kart.exe you shared,Piboso..I am getting some ODE(not sure if this is it) and a Runtime error..At the beginning everything is fine,but when I go to the track and hear the engine sound,the game stops responding.I will just download the full install and see if it will behave better..
EDIT: Just installed the game freshly,and still have the same errors..
-ODE INTERNAL ERROR1 (something including math files)
- RUNTIME ERROR

Gonna add screens.

SECOND EDIT: Just to mention that I'm getting this error in both Testing and Multiplayer modes.Just saw the early thread..


THIRD EDIT+SCREENS: Okay,after some testing,I finally came to the conclusion that the FFB is causing the problem.Tried different variations,some of them are:

-No FFB,wheel spin set to 270*,the spin works fine. : The game works FINE
-FFB set to 50%,dead zone enabled on different degrees and also linearity enabled on different percentages : The game CRASHES
-FFB set to 100%,no dead zone and linearity set to 0 : The game CRASHES

After these experiments,I'm sure that the FFB is the problem.

Screens: http://imgur.com/a/XtQpL

I hope this will help the improvement of the software.
-Regards,Flamber.

Which kart are you using?

CRG KF1 when I was testing it,also with the KF3 in Lonato..It is happening with all the karts in the game..
33
General Discussion / Re: Kart Racing Pro beta10b
December 02, 2013, 03:25:40 PM
Quote from: Flamber on December 01, 2013, 08:48:56 AM
Don't know why,but I had no luck running the kart.exe you shared,Piboso..I am getting some ODE(not sure if this is it) and a Runtime error..At the beginning everything is fine,but when I go to the track and hear the engine sound,the game stops responding.I will just download the full install and see if it will behave better..
EDIT: Just installed the game freshly,and still have the same errors..
-ODE INTERNAL ERROR1 (something including math files)
- RUNTIME ERROR

Gonna add screens.

SECOND EDIT: Just to mention that I'm getting this error in both Testing and Multiplayer modes.Just saw the early thread..


THIRD EDIT+SCREENS: Okay,after some testing,I finally came to the conclusion that the FFB is causing the problem.Tried different variations,some of them are:

-No FFB,wheel spin set to 270*,the spin works fine. : The game works FINE
-FFB set to 50%,dead zone enabled on different degrees and also linearity enabled on different percentages : The game CRASHES
-FFB set to 100%,no dead zone and linearity set to 0 : The game CRASHES

After these experiments,I'm sure that the FFB is the problem.

Screens: http://imgur.com/a/XtQpL

I hope this will help the improvement of the software.
-Regards,Flamber.

Anybody can help?Or I will just have to wait till the next version..?
34
Support / Re: New Kart instalation Help
December 01, 2013, 01:19:26 PM
 What exactly did you download?
If you've downloaded the bodywork,then you should read the Paints installation guide here: http://forum.kartracing-pro.com/index.php?topic=1031.0
If you've downloaded an additional Addon,there should be a readme file on how to do it.What you have to do is to move the folders(I guess they are "engines" and "karts") in the KRP installation folder.Then just start the game.

Good luck. ;)
35
General Discussion / Re: Kart Racing Pro beta10b
December 01, 2013, 08:48:56 AM
 Don't know why,but I had no luck running the kart.exe you shared,Piboso..I am getting some ODE(not sure if this is it) and a Runtime error..At the beginning everything is fine,but when I go to the track and hear the engine sound,the game stops responding.I will just download the full install and see if it will behave better..
EDIT: Just installed the game freshly,and still have the same errors..
-ODE INTERNAL ERROR1 (something including math files)
- RUNTIME ERROR

Gonna add screens.

SECOND EDIT: Just to mention that I'm getting this error in both Testing and Multiplayer modes.Just saw the early thread..


THIRD EDIT+SCREENS: Okay,after some testing,I finally came to the conclusion that the FFB is causing the problem.Tried different variations,some of them are:

-No FFB,wheel spin set to 270*,the spin works fine. : The game works FINE
-FFB set to 50%,dead zone enabled on different degrees and also linearity enabled on different percentages : The game CRASHES
-FFB set to 100%,no dead zone and linearity set to 0 : The game CRASHES

After these experiments,I'm sure that the FFB is the problem.

Screens: http://imgur.com/a/XtQpL

I hope this will help the improvement of the software.
-Regards,Flamber.
36
Media / Re: New video's with Thrustmaster Ferrari F430 FF
November 30, 2013, 09:42:50 PM
 Awesome!  :) You've done a great job.
And,I have a question - on one of your videos,you've connected an additional monitor that simulates the gauge including lap time(current) and some more stats.Is the thing with the current lap time a mod?Because I didn't know that something like this exists in KRP..
37
Bug reports / Re: visible categories
June 25, 2013, 09:47:02 PM
 :o :o How u got these categories? They look pretty awesome xD Where can I get them from,just got inlove :D
38
Support / Re: Some more questions
June 08, 2013, 08:08:14 PM
 Thanks for the fast support hehe :)
Anyway,I've spotted a difference too..When I first played the demo version at beta7,the KF1 Tony was so fckin' hard to drive(sorry).And then when I bought the game,I got inlove with the Birel :d CRG is a little hard for me,but I will learn it :D Since they are really fast =o

Also,about the setups: Soft tires,6l fuel , medium chassis(the one near out/tight settings) , 0 carb for the best driving,right? And what are the second tires,near the right corner,that shows the current temperature/pressure of the tires?I mean,if I choose Soft ones,and there are Hard on the pressure tab,is there any problem?(hard to understand,sorry,couldn't find an easier way to explain) And,also,what are these Soft1,Soft2,Hard3,Wet3.... tires?
39
Support / Some more questions
June 08, 2013, 12:47:19 PM
 Hello again guys.I have some more important questions,would be happy to receive the answers.

1)How to make sure that everyone sees my kart skin in an online race?I mean,if I have a birel 2013 paint,will everyone see it,or it will be a white kart,because I've seen some white karts,don't know why is it like that..Any explanations?

2)Is there a difference between the Tony,CRG and Birel kart?I mean,at the driving and other things..Because I'm driving a birel kart now,with Birel paint

3)Is it a problem if I install a CRG/Tony based paint on the Birel kart?Cuz there are no Birel based paints,whatever that means..I have a CRG based paint(Birel 2013..) that I use on the Birel kart...

-Thanks in advance.
40
Support / Re: A question about the stats
June 08, 2013, 08:37:36 AM
 Okay,thanks everyone for the fast support !
41
Support / Re: A question about the stats
June 07, 2013, 07:29:42 AM
 Well,I dont have spring/damper,but Static and Dynamic FFB.When I set them to 0,all the FFB disappears..

Mine are:
Overall FFB - 110
Static - 100(def.)
Dynamic-100(def.)
Agression - 100(def.)
Centering: By the wheel - 20

But I don't need auto centering at all,right?
42
 Guys,just to ask you all. Do you use the auto centering option on the wheel?The F button for me.
43
Support / Re: A question about the stats
June 06, 2013, 09:03:17 PM
 Hehe :) But I gotta make my wheel settings better first :D Cuz with this centering =o
44
 I've tried to set the Static and Dynamic FFB to 0,and the fast centering stopped,as long as the FFB.When I increased it and entered the game,it appeared again.Now I'm 100% sure that it is because the settings..Thanks for the help.Gonna do some tests and lets hope I will succeed.
45
Support / Re: A question about the stats
June 06, 2013, 07:52:13 AM
 My tracks are fully supported,that's where I'm downloading them from :D Anyway,thanks for the tip..I was playing offline.But this should be something new o.O  Thanks again guys!