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Topics - Cory_Hayes

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Other Addons / ( WORK IN PROGRESS ) OTK Nordix 1010mm
« on: September 04, 2017, 04:23:16 PM »
* Side note, this thread will have updates on progress but not as often as the SKM Forum *
This is the OTK Nordix chassis, it is a 1010mm wheel base, 28mm chassis with a 40mm axle, built for KA4 Junior ( in Australia ) and Mini Max.

It is going to have frequent updates on progress and then be exclusively released on the SKM Forum ( ) So feel free to sign up to that forum and go look at progress on that mod when its updated and any other news that comes from that site.

Tracks / Track surface problem.
« on: August 24, 2017, 09:40:08 AM »
Been messing around making a Hot Wheels styled track for a bit of fun for everyone, wanted to put a loop de loop in, been testing it, and no matter what once the kart starts going upside down and making contact with the surface ( TRKASPH ) the kart basically " explodes " if you want to say it like that, and the game crashes at the same time ( leaving you with a frozen screen of the kart broken ) ( As in the wheels being ripped off the stub axles ) I assume it is some form of glitch where the track collision doesn't like working upside down or something.

@PiBoSo if you can explain what is going wrong and how to fix it that would be mint

+ I have tried making the loop de loop bigger and bigger so I don't bottom out and it still crashes

Track Editing / Texture Animation.
« on: August 16, 2017, 09:36:24 AM »
Texture Animation.

@PiBoSo Can you please explain how exactly to do it ( full example files ) because I am having trouble doing it.
( )

Engines / Super X30 ( Work In Progress )
« on: July 24, 2017, 06:20:15 AM »
It is a wip, obviously sizing is wrong, no radiator, everything is missing, xx

Paints / ItalKart Paint ( MS Kart )
« on: July 18, 2017, 12:05:58 PM »
* Photos to come *

Track Editing / Oakleigh ( Work In Progress )
« on: July 17, 2017, 08:29:35 AM »
Most textures are place holder textures atm so ignore them.

Paints / Sodi Kart 2017 ( Mini 60 )
« on: July 03, 2017, 04:07:37 AM »
I DO NOT give permission to anyone to open my paint and edit it as their own.

Track Editing / Track crashing when loading
« on: June 19, 2017, 04:28:25 PM »
I have been asked to make a track for a company ( specifically their track, and if it is well made they said they will look into purchasing license keys and running KRP sim setups as part of their thing )

But for some reason I can export the track, and it will work in KRP, and other times it won't, I literally added 1 single object ( that needed to be moved a fair distance ) and then exported, it crashed, so I deleted the object, re exported, track still doesn't work, literally 1 in 15 exports are working, I'm not sure if this beta is just super broken? or if I have some how messed something up ( I have never had this problem when making tracks in previous betas )

I have tried all different versions of TrackEd, and still nothing, so any thoughts @ Pibs

Suggestions and wishlist / SUGGESTION: Red Flag
« on: May 04, 2017, 04:36:23 AM »
Quick idea for online servers.

A " red flag " command to be typed in chat by the server admin so like " !redflag " in chat or something.
So basically it puts the race into a pause and some how gets the positions that people are in and freezes it.

Then as a " parc ferme " everyone has to stay under a specific speed limit ( 30km/h or what ever the pace lap speed is ) and then you have to return to the grid and return to what ever grid spot you are supposed to and then a 1 or 2 minute pause/count down and then go around for a single file start or something.

Hopefully people pick up what I am putting down.
( I know since I am saying it I won't get a reply ( from piboso ) but still its a good idea and would add another point of realism into the online racing when people try to do online series and stuff )

Paints / SodiKart 2017 (WIP) (Lotus Kart)
« on: April 20, 2017, 02:45:31 AM »
bit of a nice little WIP

Bodyworks / KG 505
« on: December 22, 2016, 11:26:45 AM »
I am certain PiBoSo stated somewhere that he was going to release the new KG bodywork a while ago, but I still had a gander at modelling it and came up with this...
Had a bit of a problem with the Nassau template, didn't get around to fixing it because I am working on other 3d models... but ye

Tracks / [Release] Todd Road 2015
« on: March 31, 2016, 06:28:28 PM »
Credit to Matt McLean who originally started making this back in 2013 but due to him actually having a social life he handed the project files over to me!
Obviously Matt's and my version of Todd Road won't have anything on the KartKraft version but still, for the few who still play KRP have a good time with the track :)
*Note - The shader on the track is really bright in this version of Todd Road, I have fixed it but I can't be bothered to really upload a newer version for such a small fix
      + I know its black around the track.

Download Link -

Installation path - Windows (C:) -> Program Files (x86) -> KartRacing Pro -> Tracks


Track Editing / Todd Road Kart Track WIP
« on: January 04, 2016, 04:09:59 PM »
Soz 4 low FPS, my computer has ebolaids

Paints / CRG 2015 WIP
« on: December 05, 2015, 03:53:03 AM »
Proud to say my kit isn't just copy pasted from the low quality photo of the sticker kit, it is actually done from scratch... ( I know I have to line the things on the nosecone up so don't comment plox)
still not sure if I want to release it publicly as I know for a fact that the Teletubbies ( krp spain group ) will take it and re release it and boom there goes my hard work.....
sooo yeah we will see what happens

Suggestions and wishlist / Karts.
« on: November 01, 2015, 03:01:19 PM »
I think it would be cool if this game had go karts in it....

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