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Topics - Cory_Hayes

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Paints / [SKM Forum] Benik Kart Paint + Bodywork wip.
« on: January 27, 2018, 08:08:00 AM »
Image/Post on the SKM Forum

* All progress of project will be posted on the SKM Forum.

Bug reports / Genk KZ times not working.
« on: October 31, 2017, 07:34:10 AM »
Did a few laps today, beat my time by heaps, and it didn't update on the stats.

I left the server, took the groove multiplier for testing out of the profile.ini ( just to make sure that wasn't causing a mismatch on the server or something )
Went back in game in a fresh server, beat it again, nothing.

I haven't got any mods related to the kart installed ( Was just using a standard CRG-KZ )

And the states won't update.

@PiBoSo any ideas?

Bodyworks / new birel bodywork (W.I.P)
« on: October 27, 2017, 11:57:01 AM »
Just showing off the new birel bodywork that was recently released

Nassau panel is pretty off, I need a dead side on photo and then I can make it properly, it was mostly just eye balled.
Nosecone is mostly right minus the " end plates " being a bit off.

Paints / Paints by Cory Hayes ( Dash Paints, Kart Paints etc. )
« on: October 19, 2017, 10:32:07 AM »
I will be doing more mychron 5 paints + Mychron 4 paints.
* Links to come *

Engines / (Release) Super X30
« on: September 24, 2017, 01:18:24 PM »
Super X30 Release 1.

The model itself is 75% done and I will update it in the future to be 100% ( Radiator curtain doesn't work at the moment, I will be redoing the radiator )

Link is on the SKM forum ( Link below )


Other Addons / ( WORK IN PROGRESS ) OTK Nordix 1010mm
« on: September 04, 2017, 04:23:16 PM »
* Side note, this thread will have updates on progress but not as often as the SKM Forum *
This is the OTK Nordix chassis, it is a 1010mm wheel base, 28mm chassis with a 40mm axle, built for KA4 Junior ( in Australia ) and Mini Max.

It is going to have frequent updates on progress and then be exclusively released on the SKM Forum ( ) So feel free to sign up to that forum and go look at progress on that mod when its updated and any other news that comes from that site.

Tracks / Track surface problem.
« on: August 24, 2017, 09:40:08 AM »
Been messing around making a Hot Wheels styled track for a bit of fun for everyone, wanted to put a loop de loop in, been testing it, and no matter what once the kart starts going upside down and making contact with the surface ( TRKASPH ) the kart basically " explodes " if you want to say it like that, and the game crashes at the same time ( leaving you with a frozen screen of the kart broken ) ( As in the wheels being ripped off the stub axles ) I assume it is some form of glitch where the track collision doesn't like working upside down or something.

@PiBoSo if you can explain what is going wrong and how to fix it that would be mint

+ I have tried making the loop de loop bigger and bigger so I don't bottom out and it still crashes

Track Editing / Texture Animation.
« on: August 16, 2017, 09:36:24 AM »
Texture Animation.

@PiBoSo Can you please explain how exactly to do it ( full example files ) because I am having trouble doing it.
( )

Engines / Super X30 ( Work In Progress )
« on: July 24, 2017, 06:20:15 AM »
It is a wip, obviously sizing is wrong, no radiator, everything is missing, xx

Paints / ItalKart Paint ( MS Kart )
« on: July 18, 2017, 12:05:58 PM »
* Photos to come *

Track Editing / Oakleigh ( Work In Progress )
« on: July 17, 2017, 08:29:35 AM »
Most textures are place holder textures atm so ignore them.

Paints / Sodi Kart 2017 ( Mini 60 )
« on: July 03, 2017, 04:07:37 AM »
I DO NOT give permission to anyone to open my paint and edit it as their own.

Track Editing / Track crashing when loading
« on: June 19, 2017, 04:28:25 PM »
I have been asked to make a track for a company ( specifically their track, and if it is well made they said they will look into purchasing license keys and running KRP sim setups as part of their thing )

But for some reason I can export the track, and it will work in KRP, and other times it won't, I literally added 1 single object ( that needed to be moved a fair distance ) and then exported, it crashed, so I deleted the object, re exported, track still doesn't work, literally 1 in 15 exports are working, I'm not sure if this beta is just super broken? or if I have some how messed something up ( I have never had this problem when making tracks in previous betas )

I have tried all different versions of TrackEd, and still nothing, so any thoughts @ Pibs

Suggestions and wishlist / SUGGESTION: Red Flag
« on: May 04, 2017, 04:36:23 AM »
Quick idea for online servers.

A " red flag " command to be typed in chat by the server admin so like " !redflag " in chat or something.
So basically it puts the race into a pause and some how gets the positions that people are in and freezes it.

Then as a " parc ferme " everyone has to stay under a specific speed limit ( 30km/h or what ever the pace lap speed is ) and then you have to return to the grid and return to what ever grid spot you are supposed to and then a 1 or 2 minute pause/count down and then go around for a single file start or something.

Hopefully people pick up what I am putting down.
( I know since I am saying it I won't get a reply ( from piboso ) but still its a good idea and would add another point of realism into the online racing when people try to do online series and stuff )

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