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Messages - Sam Flintham

31
General Discussion / Re: Kart Racing Pro Beta 10
November 25, 2013, 01:30:24 PM
Quote from: PiBoSo on November 25, 2013, 01:13:46 PM

Two serious force feedback bugs have been found and ( hopefully ) fixed.
Work is in progress to improve collisions, too.
A patch should be released soon.
Great work PiBoSo  :D glad to see fixes coming
32
Racing / Re: "Super One"
November 22, 2013, 01:36:37 AM
Name: Sam Flintham
Chassis: CRG
Krp name: Sam Flintham
Paint: http://kart.marianley.de/downloads.php?cat_id=3&download_id=218
33
Other Addons / Re: CIK17/FP7 WIP
November 17, 2013, 06:37:52 AM
Amazing work LauZzZn, i love it :D. not trying to be nasty but whats with the blue shadows :-\
34
General Discussion / Re: Next Update?
October 25, 2013, 01:30:14 AM
Anything more changes PiBoSo?  :D
35
General Discussion / Re: Next Update?
October 19, 2013, 11:51:16 AM
have we got any more updates on 1.0 PiBoSo ;D
36
Off-Topic / Re: KartSim
October 19, 2013, 10:29:37 AM
Quote from: MrShowtime22 on October 19, 2013, 10:17:27 AM
Not without Zach's consent. sorry.
could you tell us some things that are in development at all
37
Off-Topic / Re: KartSim
October 19, 2013, 10:24:53 AM
Quote from: MrShowtime22 on October 19, 2013, 10:17:27 AM
Not without Zach's consent. sorry.
grrr im dying to see it ;D
38
Off-Topic / Re: KartSim
October 19, 2013, 10:09:02 AM
Quote from: MrShowtime22 on October 19, 2013, 09:55:50 AM
Progress is still being made.
Are we allowed to see a little sneak peak  ;D
39
Suggestions and wishlist / Re: Formula TKM
October 15, 2013, 06:38:54 AM
would this 3d model be good?  :o http://grabcad.com/library/bt29-racing-engine
40
Off-Topic / Re: KartSim
October 14, 2013, 12:53:14 PM
Quote from: Cory_bro on October 14, 2013, 05:16:10 AM
how do you know he has actually stopped working on it? maybe he just isn't updating it but is making heaps of changes
Completely right, Games aren't made in a day Dpkarter
41
General Discussion / Re: Next Update?
October 14, 2013, 12:51:21 PM
Quote from: PiBoSo on October 14, 2013, 12:25:50 PM
Changelog update:
fix: rolling start regulations
fix: corridors in turns
fix: flagman
fix: force feedback
new: FF linearity
new: radiator arm cover
new: challenge mode
RADIATOR ARM COVER!!!  ;D
42
Off-Topic / Re: KartSim
October 13, 2013, 07:36:53 AM
Quote from: Sam on October 13, 2013, 03:11:02 AM
I cant see anything like that on facebook
The pictures are on KartSportNews
43
General Discussion / KT100S Testing?
October 12, 2013, 07:45:22 AM
just saw a server with 3 people in it with the KT100S. anyone know who it is?
44
Off-Topic / Re: KartSim
October 12, 2013, 07:42:45 AM
Update on 11 July 2013''

KartSim is not dead! The Todd Rd circuit in Melbourne was recently laser scanned to generate an accurate mesh for the game. Game developer Zach Griffin posted some photos of the process on Facebook. "It shoots a laser beam out at 1Million hz and rotates the head around 360 degrees to measure distance from the scanning point. We then stitch the 4-5 scans to generate a 3D point cloud which is used to generate the mesh for the game. (It's) a lot quicker and more accurate than creating the track from traditional survey methods" he wrote.
45
Paints / Re: Energy Mini 60 [WIP]
October 11, 2013, 01:38:33 AM
will be released soon