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April 28, 2024, 09:49:56 AM

News:

Kart Racing Pro release13e available! :)


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Messages - Kimzu97

16
General Discussion / Re: Beta 9 - Mini 60 + Beta 9
June 12, 2013, 02:09:13 PM
Sorry, could we get back to the topic? ???
17
Paints / Re: GP Racing Mini
June 12, 2013, 02:04:36 PM
Very nice, thanks! Could add the fuel tank as well?
18
As good as always! Thank you! :)
19
General Discussion / Re: Kart Racing Pro beta9
June 10, 2013, 09:24:50 PM
Quote from: PiBoSo on June 10, 2013, 05:30:24 PM
Could you please report your average on-track FPS ( CTRL+F to show / hide FPS display )?
My FPS is jumping from 70-80 to 120-150.

I noticed that with Birel I have FFB effects on kerbs and grass, but still the force doesn't behave correctly. However better than TK and CRG.
I also experience flickering in Lonato and Essay whom I didn't have in beta 8.
20
General Discussion / Re: Kart Racing Pro beta9
June 10, 2013, 05:00:51 PM
Quote from: PiBoSo on June 10, 2013, 01:57:35 PM
Please try down-grading the wheel drivers until a solution is found:
http://forum.kartracing-pro.com/index.php?topic=2912
Ok that's obviously the reason. I played beta 8 with the earlier driver. But I'm not going to downgrade the driver.
That's too bad, I'll then have to drive only on wet...or could it be possible to remove this bug?
21
General Discussion / Re: Kart Racing Pro beta9
June 10, 2013, 01:49:10 PM
Thank you PiBoSo for releasing the beta 9!

But I haven't been able to test the physics or anything else because I have an annoying and weird problem with the FFB:
The force continually changes while I'm driving! It sort of turns off and then turns back on again. I have a very small resistant and no effects at all. And then suddenly the wheel starts to pull to the right or left strongly and it's impossible to drive! Again there's no effects on kerbs etc. And then soon the force changes lighter (goes off) again. And shortly after the wheel starts to pull once again.
And what makes this weird is that the the force worked properly on a wet track! Why the heck it works on a wet track but not on a dry track?

Same problem with every kart. I have the same controller setting as I had before, and they worked well in beta 8! I tried reinstalling the game but that didn't help. 

Why is this happening? Anyone else having this problem?
This is very annoying and the game is unplayable! :(

I have T500RS but I believe that the wheel can't cause this!
22
I had great time with your tracks in rFactor and I would love see them in KRP as well!
23
Off-Topic / Re: What PC specs
April 05, 2013, 11:57:49 AM
Mine:

CPU: Intel i5 650 @ 3.20GHz
GPU: AMD Radeon HD 7870
RAM: Corsair XMS3 DHX 4GB
MB: Asus P7P55D
PSU: Corsair TX750W
OS: Win 7 Professional x64 SP1
HDD: Western Digital 1TB
Monitor: 3 x Acer H236 23"
Headset: Turtle Beach P11
Speakers: Creative Inspire T6300 5.1
Wheel: Thrustmaster T500RS + Ferrari F1 Wheel Add-On + TH8 RS
24
Track Editing / Re: Track Suggestion Poll
April 01, 2013, 04:46:07 PM
I voted for Braga but Sarno is a great track also!
25
General Discussion / Re: Kart Racing Pro beta8
March 24, 2013, 02:09:21 PM
You have definitely gone to the right direction with beta8!

The physics changes are really good, especially the steering physics. It's now direct and fast but still precise. Much more realistic. But lock up braking is still a bit too hard to control and the kart flips easily when driving over the kerbs. But I guess those wasn't the major issues to fix in beta8.
As expected, the multiplayer is better now. No joining lag and it's easier to have close racing. That's good!
Can't say anything about FFB as I didn't play beta7 with my new wheel. But it feels pretty good, could have more effects though.

Hopefully KRP will now get more popular! At least I can now really use KRP as a training tool!

Thank you PiBoSo for this great sim! :)
26
General Discussion / Re: Beta8 WIP
February 02, 2013, 03:51:03 PM
That Zuera looks astonishing and can't wait to see the mini! Also good to hear about those physic changes.

Good work PiBoSo! :)
27
I visited this track this summer and I took some pictures so that I could start doing this track.
But a short time ago there came a good aerial view of my home track, Lentola Karting, in Google Earth. And I have just now started doing that track and I think that it'll take quite a long time so at least now I'm not able to start doing this track.

Anyway someone might be interested and me too would like to see this track in KRP very much!

P.S. I'm going to drive this track next summer and I can't wait for it. :D Imo this is the second best kart track in Finland after Mika Salo Circuit!
28
Suggestions and wishlist / Re: Engine Suggestion
January 09, 2013, 06:07:15 PM
Yes it would be nice to have a rotary but is it quite close to KF1 on performance?

Even though I'm a Rotax driver, I think we don't need a Rotax to the game as we have KF3 already which is quite similar to Rotax. Same thing with the Iame too.
29
Quote from: F.Alonso on January 07, 2013, 03:47:00 PM
can you do a dash with luxor plz :)
Quote from: EVO on October 31, 2012, 03:51:49 PM
I think i made enoguh.  I dont want to do anymore..  and focus on other things
30
Off-Topic / Re: Steering wheel reviews
January 03, 2013, 11:57:58 PM
I think we were talking just about the shifter? 90% of the TH8RS is metal so definetly more than in G25/G27 shifter.

Yes G25/G27 does have metal but not so much as T500 or some more expensive ones like Fanatec ClubSport has.