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Messages - PiBoSo

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There is no need to click on the "unassigned" text.
When the dialog appears, pressing the throttle pedal should automatically assign it.

Bug reports / Re: Can't add more than 4 front bars to the set up options
« on: September 22, 2017, 11:07:21 AM »

Thank you for the report.
Would 10 settings be enough?


Have you pressed the throttle pedal when the "Throttle" dialog with the "Unassigned" state appears?

Thanks Cory.  Yes I tried that.

Have you calibrated the pedals in Kart Racing Pro, like you did for the steering wheel?
All inputs must be calibrated at the same time.

Support / Re: Thrustmaster TX nothing works
« on: September 14, 2017, 08:44:35 PM »

Please report if this quick guide is useful:

Support / Re: Lost license key
« on: September 12, 2017, 09:17:07 PM »
Hi my name is Andrew I lost my key when reinstalling windows please give me a new key thank you
 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8)

You have a new PM.

Support / Re: Lost license key
« on: September 12, 2017, 09:16:55 PM »
I also lost mine and would like a new one. Thanks.

You have a new PM.

Support / Re: Cant get started in demo !!! SOLVED :)
« on: September 10, 2017, 07:08:04 PM »

Thank you for the report.

Support / Re: Lost license key
« on: September 04, 2017, 09:26:54 PM »

You have a new PM.

Suggestions and wishlist / Re: Adding AI
« on: August 30, 2017, 12:08:30 PM »
Slight change of plans after looking into how to reverse engineer the game then looking at some other things like the fact that it is still build to work on a 16 year old version of DirectX. I have decided to work on a complete kart simulation including AI instead using some more modern tech. I can't give release times as I have only just started but currently I am working 12 Hours a day on it.

Please note that KRP uses DirectX for the input only. This is why it requires the old 8.1 version ( that includes the latest DirectionInput update ).
The rendering is based on OpenGL.

Documentation / Re: core.ini - RenderToTexture
« on: August 16, 2017, 11:40:32 PM »

NoPBuffer and NoRenderToTexture are legacy settings. They are unused on modern video cards, unless NoFBO is set to 1.
Setting NoFBO to 1 is not recommended, as it would force the engine to use an old and slow rendering path.
NoPBO in theory should be set to 0, but it doesn't seem to make any difference.
NoHDR must be set to 1 until work on HDR support is completed. In the meantime, activating it would only be a waste of video memory.

Last but not least, feel free to set ColorMipMaps to 1 for a psychedelic experience  :)

Bug reports / Re: Stats - Strange Things
« on: August 15, 2017, 10:32:19 PM »
Two other strange things:
-The Status column doesen't match the world screen in KRP (quali, prefinal, final etc.)
-Despite there are more than 8 People connected to a server there are only 8 drivers displayed if you click at the link. (see pictures)

The first bug and a couple more, related to it, should now be fixed.
Thank you for the report.

Track Editing / Re: Track creation guide
« on: August 13, 2017, 08:48:02 PM »
1. How to add many light sources (from lamps over the track) and not to use 1 ambient light (which perfectly suits for outside tracks)?
2. I didn't find proper material for walls. All wall materials from Track creation guide have too much friction and kart always stops when it touches walls. I'd like to add more sliding effect to walls - when you touch walls you loose some speed but continue to drive ahead.
3. How to make separate pitlane which is parallel to track and has pit entrance/exit? I tried to add additional line for centerline (in TrackEd) but I have no idea how to use this additional line for pitlane.

1. Support for multiple lights is in progress and will be added in the future.
2. Your request has been added to the TODO list.
3. Sorry for the late reply. Luckily other members already helped.

Documentation / Re: Dedicated server
« on: August 10, 2017, 10:29:03 PM »
How to Start A dedicated Server with Steam? The Shortcut-kopie is an URL.

It works the same way.
The default installation folder, where the executable kart.exe is located, is "C:\Program Files (x86)\Steam\steamapps\common\Kart Racing Pro\".

Plugins / Re: Proxy plugin
« on: August 09, 2017, 08:08:53 PM »
I have been using Proxy plugin to interface to Kart Racing Pro from my C# application.
Everything works fine but, in the SPluginsKartSession_t structure, I had to add an extra property to make everything work fine (see code at the bottom)

is it possible that this file:

is not completely up to date and the SPluginsKartSession_t structure actually need the property I have added?


Code: [Select]
    internal struct SPluginsKartSession_t
        public int m_iSession;
        public int m_iSessionSeries;
        public int m_iConditions;
        public float temp;//<============================  ADDED
        public float m_fAirTemperature;
        public float m_fTrackTemperature;
        [MarshalAs(UnmanagedType.ByValArray, SizeConst = 100)]
        public char[] m_szSetupFileName;

There is no missing member in the structure.
Could it be an alignment problem? The proxy plugin uses the default value of 8 bytes.
Also, please check the int size, that should be 4 bytes.

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