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Messages - PiBoSo

2011
Paints / Re: problem with skin name
February 19, 2011, 06:10:48 PM

In PaintEd interface there is a "name" field to set paint name as it will appear in "Kart Choose" page.
2012
Paints / Re: problem with skin name
February 18, 2011, 08:22:13 PM

Was the name set in PaintEd?
2013
General Discussion / Re: What will the new version have?
February 14, 2011, 09:36:55 PM
The next version will focus on bug fixes, optimizations and revised physics.
Additional content will be released later.
2014
Track Editing / Track registration
February 12, 2011, 12:54:55 AM
To register a track head to this address: http://www.piboso.com/trackreg/trackreg.php

Select "Kart Racing Pro" on top.

Track ID: the name of the directory of the track.
Track Layout: the name of the directory of the layout. Empty for base track.
Track Name: the name as it will appear in statistics.
Track Code: is generated during collisions ( TRP file ) export.

Race data ( RDF file ) used for the first online lap is registered.

To update an already registered track, set Track ID and provide the previous code in Prev. Track Code. All records are deleted and race data is cleared.
2015
Track Editing / Re: problem on track creation?
February 11, 2011, 06:27:00 PM
Quote from: VELOCIPEDE on February 11, 2011, 05:16:59 PM
it's normal this effect on the white line?

It is normal. It is due to mipmapping.
The best solution is to create a polygons strip dedicated to side lines, using the TRKLINE material.
A workaround is, inside Kart Racing Pro, to go to settings -> graphics and increase anisotropic setting.
2016
A workaround ( even if not a proper solution ) is to open profile.ini and, in gfx section, set:
x=1920
y=1080
fullscreen=0


In Kart Racing Pro, how many refresh rates can you select at 1280x720 and 1440x900 resolutions?
2017
Track Editing / Re: Track creation guide
February 08, 2011, 07:15:20 PM
Quote from: Aritz on February 08, 2011, 03:43:44 PM
Can we use DASPHALT or EASPHALT for less grip?

No. Please wait for next build. It will feature tuned grip levels.

2018
Track Editing / Re: Track creation guide
February 05, 2011, 08:45:26 PM

Tools manual updated to add some info about camera editing:
http://tools.piboso.com/index.php/Track_Editor#Place_Trackside_Cameras
2019
Bug reports / Re: WONT SAVE SETUPS
February 04, 2011, 05:26:47 PM

Please try running Kart Racing Pro as administrator. Right click on icon -> Run as administrator.
2020
Track Editing / Re: Track creation guide
February 02, 2011, 08:01:52 PM
Quote from: Aritz on February 02, 2011, 03:34:11 PM
More questions (sorry, I am begginer in this complicated 3D world)

-I have to create wet asphalt texture. I understand that you are saying that I have to "paint" the tarmack imitating the usually pools on track (yes, I have to paint the rest of the track darker and then the pools will be the mirrors)
-What else? I see when I see my track in map viewer that on rainy day everything is dark / grey, so what else I have to paint or modify?

-I still don't understand the meaning of "concrete" or how to use it.

-I have renamed all the fences to WLLFENCE_object(x) but I still can pass through them without collide, what am I doing wrong?

Thank you for your help

To define puddles, please look here: http://tools.piboso.com/index.php/Track_Creation_Rules#Textures

The correct prefix for wire fences is WLLWIRE
2021
Track Editing / Re: time problem on track
January 31, 2011, 05:06:08 PM
Quote from: SkyGT on January 31, 2011, 04:30:16 PM
ENG: (google translation  :-[)
I found the error, the race date was wrong width of the split, I put them too short, not covering the whole track, so if the kart is not over it I marked the time. I kept still negative the left and right as positive values.

PiBoso say right?

It is correct. The race data lines must cross the whole asphalt width and at least part of runoff areas. For a reference you can load Lonato in TrackEd.
2023
Track Editing / Re: Track creation guide
January 29, 2011, 07:13:10 PM
Quote from: Aritz on January 26, 2011, 11:20:16 AM
Hi Piboso

Can you write an example of the "TXT file must be created with the same name of the texture" in "Track Creation Rules/Lights"?

The same for dark texture with rain?

What could be CONCRETE?

If, for example, your asphalt texture filename is ASPHALT.TGA and the wet asphalt texture filename is ASPHALT_RAIN.TGA then you need to create a file named ASPHALT.TXT with the following text:

asphalt_rain.tga


and export MAP file.
The same applies to start lights, with a TXT file for each light.
2024
Track Editing / Re: time problem on track
January 29, 2011, 06:58:57 PM
Quote from: SkyGT on January 29, 2011, 05:25:09 PM
Quote from: VELOCIPEDE on January 29, 2011, 04:50:35 PM
i'm working to create a new track and i have a strange problem: the time of a lap don't work if i use the cockpit camera, but work correctly if use the tv camera  ???

Name track incorrect
Example:
TRKASPH0001       - incorrect
TRKASPH_object1 - correct

start/finish line must be n°. 1 (TRKASPH_object1)

TRKASPH0001 should work fine.
2025
Track Editing / Re: time problem on track
January 29, 2011, 06:42:57 PM
Quote from: VELOCIPEDE on January 29, 2011, 04:50:35 PM
i'm working to create a new track and i have a strange problem: the time of a lap don't work if i use the cockpit camera, but work correctly if use the tv camera  ???

Could you please post a screenshot of the track loaded in TrackEd with visible race data?