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Messages - PiBoSo

1981
Track Editing / Track release
April 09, 2011, 09:29:00 PM
To make installation easier and to save disk space you can distribute your track as a single PKZ file.
Pack all the files, including folder, into a ZIP file with the same name of the track ID and then rename the extension to PKZ ( e.g. lonato.pkz )

1982
Quote from: rediske on April 08, 2011, 09:47:04 PM
Quote from: PiBoSo on April 07, 2011, 10:09:35 PM
"When it's done" :)

I actually joined Kart Racing Pro to 'heal' from that phrase!  ;)

Please PiBoSo, don't say that phrase anymore - please!

Sorry. New kart bodies are in progress, but no ETA can be given yet.

1983
"When it's done" :)
1984
Suggestions and wishlist / Re: Importing Setups
April 05, 2011, 11:40:11 AM
Quote from: Eslotes on April 05, 2011, 11:25:01 AM
Doesnt work, i did : press "copy" then on left can i see the tracks and when i click on the track "lonato" for example i shows a setup from lonato then i click ok and then i cant see nothing

Have you selected the setup, too?
1985
Suggestions and wishlist / Re: Importing Setups
April 05, 2011, 11:10:05 AM

In Garage page, click on "Copy". Then select the track on the left and the list of available setups will appear on the right. Select the setup you want and press Ok.

Please report if it works correctly.
1986
General Discussion / Re: Beta3
April 01, 2011, 06:56:22 PM
Quote from: Aritz on April 01, 2011, 06:33:50 PM
And whats the point of no idle throttle? I mean, every kart in the world has idle, why not here? :)

There is an "idle screw" on every engine. Reports say that on top-level competition karts it is kept closed.
1987
General Discussion / Re: Beta3
April 01, 2011, 05:10:32 PM
Quote from: rediske on April 01, 2011, 04:53:46 PM
Good idea but,

what about people (like me) who are on joystick with throttle/brake combined...

You can go to Settings -> Simulation and enable "Automatic Idle".
1988
General Discussion / Re: Beta3
April 01, 2011, 04:22:57 PM
Quote from: Racehard on April 01, 2011, 02:49:59 PM
The KC1 and 3 bug is most important at the moment in my opinion, I stopped driving KC1 and 3 since beta 2, because the engine stalling all the time is very annoying.

Karts now have no idle throttle, so even with the centrifugal clutch there is nothing to prevent stalling when locking rear axle. Just apply some throttle under heavy braking to prevent the problem.

1989
Track Editing / Re: Track creation guide
April 01, 2011, 01:53:15 PM
Quote from: Aritz on April 01, 2011, 12:39:15 PM
Piboso, please, how can I adjust the camera limits? I see green and red balls on track, but camera works out of those limits...

How does the Y rotation works? If i could limit camera rotation, I should finish the track today...

Y rotation is only used for "Fixed" cameras.
"Normal" cameras can only point 90 degrees to the left and to the right from default direction.
Limits start at the green ball and end with the red one. Please make sure you haven't inverted them.
1990
General Discussion / Re: Beta3
March 30, 2011, 12:50:25 PM
The plan is to release beta3 as soon as possible, but it needs more fixes and improvements.
1991
Track Editing / Re: Track creation guide
March 29, 2011, 10:19:12 PM

To move a marshal on the plane, use the Z key. To move it up and down, use the X key.
1992
Track Editing / Re: Track creation guide
March 28, 2011, 08:48:42 PM
Quote from: Aritz on March 28, 2011, 07:32:45 PM
By the way, can we change sun position somehow?

During MAP export, you can set "Light Direction" with 3 fields that are X, Y and Z, where Y is up.
Also remember to set "sun_position" in AMB file to match direction.
1993
Track Editing / Re: Track creation guide
March 28, 2011, 07:27:45 PM
Quote from: Aritz on March 28, 2011, 07:18:06 PM
Now is even worse, the fence disappears... Only is visible just on bright sides of the photos.
I tried every combination and always is the same, if I remove CK prefix on X wall, this wall is invisible, like if it is behind the other walls...

Maybe this helps: I can see the background trees through fence and bushes if I remove CK prefix.

Are you using CK_ prefix on textures' name? Using it on objects has no effect.
1994
Quote from: Matthijs050 on March 28, 2011, 12:54:06 PM
So to build a track with flyover, in think you have to build a second piece of tarmac or flatten wall right beneath the upper part to prevent this weird bug !

This is not needed. You have to remove alpha channel from tarmac's texture.
1995
Support / Re: Triple screen support?
March 28, 2011, 11:57:51 AM
Quote from: aireisor on March 22, 2011, 11:05:49 PM
I have 2 video cards, so it's not a problem to connect 3 displays. Just want to verify that it would work before buying 2 additional displays. Sad that PiBoSo can't answer my question, although this thread is pretty old now. I'm tired of hitting the other guys online, because I can't see them. Sorry to all for that  ::)

You still haven't got a reply because KRP hasn't been officially tested on a triple screen setup.
However there are reports from users that it does work with AMD Eyefinity, and that it doesn't work with SoftTH ( because apparently this software doesn't support OpenGL ).
Internal support for multiple screens with separate rendering is in progress.