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Messages - PiBoSo

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General Discussion / Re: Kart Racing Pro beta1
« on: December 06, 2010, 01:57:13 PM »
- Feels to me like the slick tyres overall have a little too much grip in the dry. I've seen people do 43's already, and I can easily see how that's possible, but isn't that a couple of seconds faster than what's ran in real life?
- Can I turn off the view movement when driving? Especially the horizontal movement, I'm finding fairly annoying at the moment.

As a reference, in real life KF1 are around 43.0, KF3 44.5 and KZ1 42.0. A direct comparison with simulator is difficult, though.

What exactly is annoying about head movement? Left-right movement or forward - backward?

Support / Re: Problems loading the game!
« on: December 06, 2010, 01:10:58 PM »

Could you please try launching it with administrator rights ( right-click on icon and select "Run as administrator" )?

Suggestions and wishlist / Re: the shifter kart
« on: December 06, 2010, 08:24:25 AM »
Perhaps you guys want to have a second look at it.  I feel like the shifting has a little bit too much lag, more than I ever remember in the thousands of laps I ran in a shifter.  Also, perhaps look at the engine performance, the shift light on the Digitron comes on pretty early.   from what I remember, shifter karts made their pwer when you were maxing the revs, not short shifting.  When I tried to tach it out, and made a set to account for this, i was a couple seconds slower.  just something to think about!

Even if the engine can rev up to 16.700 rpm, the max power is at around 14.000 rpm.

Support / Re: Problem with runing the game.
« on: December 06, 2010, 08:21:16 AM »

If possible updating graphics card drivers may fix the problem.

General Discussion / Kart Racing Pro beta1
« on: December 05, 2010, 08:51:43 PM »
Kart Racing Pro beta1 released:

The purpose of this first build is to collect feedback about all aspects of the simulator to create a better release in the future.
So please report bugs and suggest improvements. Even the smallest idea counts!
Also, please don't forget to purchase a license to support development.

General Discussion / Re: The demo!
« on: December 05, 2010, 09:32:56 AM »
Download is not ready yet. But today is release day.

General Discussion / Re: Question
« on: December 04, 2010, 11:23:37 PM »

No in-game track editor. But advanced users will be able to create new tracks using 3dsmax.

General Discussion / Re: Question
« on: December 01, 2010, 09:50:41 AM »

No. The engine is proprietary and scratch-made.

General Discussion / Re: download link
« on: November 24, 2010, 09:16:21 PM »

The plan is to release it very soon.

General Discussion / Re: download link
« on: November 04, 2010, 05:08:20 PM »
is already finished?...sorry for my writing
I am brazilian
and I am untrained in English :-\
I expect a response and link for download

The code is finished. But no download link yet.
Kart Racing Pro will be released as soon as the models are completed.

General Discussion / Re: download link
« on: September 19, 2010, 01:18:08 PM »
hello looking forward to try it , download link? thanks :)

Hello Sot, welcome to the forum. You are the first to write in it  :)

Kart Racing Pro isn't ready yet, so no download link.
But it shouldn't take long, as 95% of the work is already done.

Track Editing / Exporter request
« on: September 17, 2010, 10:14:35 AM »
Please post here to request an exporter for your favorite modeling software.

Track Editing / Track creation guide
« on: September 17, 2010, 10:03:42 AM »
Track tools:

Track creation and integration manual:

Paints / Paint creation tutorial
« on: August 21, 2010, 10:06:32 PM »
Paints are used to change liveries of kart and driver.

To add an helmet paint:
1) Download the templates:
2) Create a texture named helmet.tga or helmet.bmp
3) download PaintEd:
4) create the directory structure driver/helmets/sk6/paints
5) Using PaintEd, convert the texture to a paint, saving it in the previously created "paints" folder.

To change helmet's visor:
1) Create two textures, named visor.tga and visor#2.tga ( for rain )
2) Move them to the same folder of helmet's texture
3) Using PaintEd, convert the textures to a paint.

Inside Kart Racing Pro, when in "viewer" mode ( click on the dot in the bottom-right corner of main menu ), it is possible to reload a paint from disk pressing the 'r' key.

Translations / User Interface Translation Guide
« on: August 21, 2010, 09:02:09 PM »
1) Extract english.str from ui.pkz ( PKZ files are renamed ZIP files ) to a temporary directory.

2) Rename english.str to the name of the new language.
For example Francais.str or Deutsch.str

3) Translate strings

STR is a text file containing all strings used in the sim, using the following format:

"TT_" IDs are used for tooltips
"GG_" IDs are used for the inline guide

4) Create a new directory named UI in Kart Racing Pro installation directory
For example: "c:\Program Files\Kart Racing Pro\ui\"

5) Move the new STR file to UI directory

6) Start Kart Racing Pro and select the new language ( Start -> Profiles -> Language ) to check that everything is correct.

7) Please report any problem like:
- Not enough space in user interface for a translated string
- A single ID used in multiple places while different translations would be needed

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